Epic Games have now officially announced their own store, which is certainly going to be one to keep an eye on.
I've been saying it for a while, especially after being privately shown screenshots of their newer launcher that Epic would be doing their own store. I was right on the money—for once.
Soon we'll launch the Epic Games store, and begin a long journey to advance the cause of all developers. The store will launch with a hand-curated set of games on PC and Mac, then it will open up more broadly to other games and to Android and other open platforms throughout 2019.
Emphasis mine, because that could indicate Epic finally moving towards properly supporting Linux. I mean, apart from Windows, Mac and Android - what other open platforms are left that would be worth it? Linux. Apple have a very locked-down platform on mobile, so I would be doubtful of it going there. Same with the consoles, they're locked down.
The interesting thing here, is that Epic quite rightly have a massive pull in the industry. Fornite, only available through their launcher is the number 1 game in the world right now. Everyone knows what it is and so it's going to give Epic Games a good chance to be a very big store.
Not only that, their revenue share is 88% for developers, which is massive compared to most (better than Steam's). On top of that, if you're using Unreal Engine for your game Epic will even cover the 5% engine royalty in their cut. Although, to be clear, they state their store will be open to any game engine.
This is going to be a massive kick up Valve's backside to do better at everything. I'm all for it, competition is healthy even if I do groan at times at "yet another launcher". Epic have been doing good work with their community, so hopefully we will be able to get in on this next year. Heck, if Fortnite came to Linux—my son and I would be over the moon with joy. But I don't want to get too ahead of myself there…
What are your thoughts?
Quoting: KristianIt does however sound like they have nothing like CEG. It seems like a "You want DRM? You supply DRM" attitude. If they stick to that it is an advantage over Steam.
Or not. The Steam DRM is not particularly invasive. The "other" drm that might be chosen instead could be a lot worse.
Quoting: FredOIt looks like Supergiant's next game Hades will have an Early Access release on the Epic Store. I don't see any mention of it on Steam yet. Let the exclusives begin...
Likewise for the formerly PS exclusive 'Journey'.
Having seen the video by Matthewmatosis, I'm really intrigued by that one.
Quoting: Guest[Good read, witten January 2018]
So You Want To Compete With Steam
https://www.fortressofdoors.com/so-you-want-to-compete-with-steam/
Many good points are addressed, and strictly within the PC space.
Article like...
QuoteStraight up bribe players to use your system
New shop like...
QuoteEpic Games store and our partners team up to give you a free game every two weeks
You shouldn't have linked the article, now they know...!
But again, it will be a fail if they don't implement regional prices in local currencies with local payment methods and multiple operative systems..
Quoting: EhvisQuoting: KristianIt does however sound like they have nothing like CEG. It seems like a "You want DRM? You supply DRM" attitude. If they stick to that it is an advantage over Steam.
Or not. The Steam DRM is not particularly invasive. The "other" drm that might be chosen instead could be a lot worse.
Yes but Steam allows DRM-Free, CEG, 3rd party DRM and CEG + 3rd party DRM. So the "other" DRM might well already me lot worse already on Steam. Two of those options seem to have no equivalent on the Epic Store. So there are seemingly fewer DRM options in the Epic Store. It might not mean all that much in the final analysis.
Edit:
If my understanding is correct there is no DRM that can't be used on the Epic store but can be used on Steam, but there is one piece of DRM that can be used on Steam but not the Epic Store, namely CEG(alone or together with other kinds of DRM). On the other hand Epic is not offering developers any DRM solution of their own. So so far they are passive in the DRM game. Valve is actively helping developers to use DRM, by developing and maintaining the CEG form of (admittedly mild) DRM and offering it to developers and publishers to use.
Now if Valve banned 3rd party DRM that would be a different story. But Valve does both, it provides its own DRM AND allows 3rd party DRM and even both. Epic only allows 3rd party DRM.
Last edited by Kristian on 7 December 2018 at 3:52 pm UTC
Quoting: BdMdesigNYes Fortnite is the hot thing at the moment but what is in a half year? See PUBG, it was a hot thing before Fortnite and now?that is one of the reasons why they are trying to get marketshare when Fortnite is still hot, actually its not just online games that have this effect, most of the sales of AAA games happens in the first 2 months after launch (i would say 80%), still valve managed to capitalize on their own games to increase the steam user base.
online games tend to have an larger life time than AAA games.
PUBG was literally an game made by noobs that managed to become popular because they got lucky, fortnite is made by an big studio that not only has an good track record of sucessfull games but make the FUCKING engine that powers pubg and their own games, its far from lucky and the sucess should last more, as Riot sucess did.
Quoting: BdMdesigNYou forget thats the 5% is the license costs, if you use the UE4. If you want sell in the Epic Store you must pay 12% not 5%. If you use the Source Engine you must pay how much?source engine? its fucking DEAD.
https://www.polygon.com/2015/3/3/8145273/valve-source-2-announcement-free-developers
come on, what game was made on it beside valve own games?
and even valve is not relying only on it, they also have an plan B with Unity.
https://arstechnica.com/gaming/2017/02/valve-developing-three-full-length-vr-games/
source may have PBR materials for things like metal, but what if you want to simulate grass, hair, fire etc?
Unity is used by over 1 million of persons and they develop add'ons for it, Unreal was almost an industry standard (in the trile A games) and was open sourced, what source 2 has to compete?
people will not use an bad engine to make their games just to cut the 5% tax.
also even if you are an triple A, 12% is less than what valve is charging , and triple A's are already leaving steam anyway
on unreal you pay 35% in case you publish on steam if you arent an triple A, and 12% on epic store.
on Source 2 you pay 0, but you still will pay 12% on epicstore and 30% on steam, but you will be using an inferior engine.
Quoting: BdMdesigNEdit: But you get a big service and support from Valve. And than the many download Server. In germany we have 4 or 5 server from Valve. How many will Epic have? And many many more.we dont know.
Quoting: BdMdesigNMaybe in 10 years is Epic as a distributor interesting and great to be competitive for Valve. But if you sell exclusive only in a very new Store thats have only one Game, than you are as a Dev/Publisher an idiot.EA and ubisoft is an idiot then, they are making more profit than most of the other companies despite being an idiot, if being an idiot makes then rich, they will be happy idiots.
they also publish on gaming consoles, but that could happen to other studios too, on pc be epicstore only on console publish as they would anyway.
Quoting: BdMdesigNSteam was in the beginning the same, i think. But we have now U.Play and Origin, too. On Origin you get only EA Games, but i don´t know it realy.what? what game are you talking about?
Let me see: In the Windows World we hve now 4 Stores from Big Companies: Steam, Origin, U-Play and Windows Store. And next Epic-Client.
The Windows Store is the best exemple: All DX12 Microsoft Games in the Windows Store you can´t buy in other Stores like Steam, Origin, U-Play or Epic-Client/Launcher/Store
quantum break? its on steam already.
cuphead? not only its on steam, people were able to run it on linux already.
killer instinct? steam.
super lucky tale? steam.
sunset overdrive? steam.
literally, what the fuck are you talking about? games at windows store are temporaly exclusives at best.
Quoting: BdMdesigNIf you are a Gamer on Windows you don`t care in what Shop you get your Games and how many Clients you have installed.yes WE will not migrate to epic store unless they support us, but for the developers, why should they care with us?
So it is with the majority of consumers.
But for us Linux gamers, every new game source with Linux support is important and positive, but why should a dev / publisher who also sells Linux ports from his games sell only at Epic?
feral will care, aspy and virtual programing.
square enix dont give a fuck about us, yes seling the licence to port the game to linux to feral makes then profit, 1% at best, but now you are asking then to pay 20~30% of their income for valve instead of 12% to epic, so they can increase their sales by seling 1% more?
WTF?
literally, you think developers will give up using Unreal because it costs then 5% against Source that costs nothing, but you also think they will not sell their games only on epicstore because they also want to sell to us to increase their profits by 1% ?
Quoting: elmapul...
What to hell you are talking?
1. All games you are list are not Windows Store Exclusive. I talk from Universal Windows Apps (Games) and this are Windows 10 / XBOX Exclusive. Can you buy "Sea of Thieves" as exemple outside from the Windows store? No!
2. the Unreal Engine is not open source software!
3. i never sayed thats Devs will not use the Unreal Engine, but don't make Games Epic Store Exyclusive! I never talked about the UE4. Read my post again.
I talked ONLY about the Shop!
Last edited by LinuxGamesTV on 9 December 2018 at 1:13 am UTC
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