You might want to grab a glass for this one, no not that dusty old thing, one of the nice ones. The ones at the back of the cupboard for special occasions! Wine 4.0 is officially here.
Comparing Wine 3.0 to 4.0, naturally it's a pretty huge release. Although, most people have likely been using the development builds for some time.
The highlights of Wine 4.0 are:
- Multi-Threaded Command Stream is enabled by default
- Vulkan support.
- Direct3D 12 support.
- A lot more Direct3D 10 and 11 features implemented
- S3TC-compressed 3D textures support
- Game controllers support.
- High-DPI support on Android.
There's a huge amount more, so for those interested I do suggest reading the detailed official announcement here. Cheers to the Wine team, here's to a fun development cycle towards Wine 5.0.
Now that it's out, I imagine Proton for Steam Play will begin moving over to Wine 4.0 to bring in plenty of fixes and improvements since Proton is currently based on Wine 3.16.
I was going to make a pun, but I thought it would be in pour taste.
Quoting: KimyrielleIn contrast to real life wine, this particular kind of wine is better consumed fresh rather than old, so I guess most of us are using dev builds anyway. But it's great to see that the stable version is out now, so they can once again go to work on new features and improvements! I am really curious to see what they can come up with in the 4.x series, after the giant leaps made in 3.x! :)Indeed, the 4.0 release is going to be a very interesting one to try and top but as we know it can be improved practically everywhere still. They do face an uphill battle against a moving target after all, especially when it comes to games which all have their own special issues.
Nier Automata
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=4R5XlLwacL8
With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4
https://www.youtube.com/watch?v=6PKTa9JBx04
About video with wine 2.13 will be possible recording with nvenc using wine regular dx11 implementation but actually using dxvk + faudio performance improve around 20 to 30fps depending scene
But now is not possible recording with nvenc because gpu up to 100% and when occur this situation video file recording have bad video and sound
With SSR* cpu recording stay better, sound stay ok and fps indicator appear well (give a better idea about performance)
*With obs give worst results using gpu or cpu compared SSR
^_^
Last edited by mrdeathjr on 22 January 2019 at 11:35 pm UTC
Quoting: KimyrielleI am really curious to see what they can come up with in the 4.x series
I've got some hopes for Direct3D 12/VKD3D
Last edited by Shmerl on 22 January 2019 at 11:25 pm UTC
A lot more Direct3D 10 and 11 features implemented"
is the support for Direct3D 9 complete already?
Quoting: Comandante ÑoñardoI wonder if with this version on wine Bioshock 2 and Crysis can work in DX10.
In my case crysis 32bit DX10 works ok with proton, maybe can add in future test
^_^
Last edited by mrdeathjr on 23 January 2019 at 2:27 am UTC
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