Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

After a mildly successful Kickstarter, King under the Mountain, a fantasy settlement-building strategy game now has an alpha available on itch.io.

King under the Mountain is a simulation-based settlement-building strategy game set in a fantasy world. Players take charge of a group of settlers founding a new colony, planning out work to be done and designing the rooms and structures that make up a burgeoning society. The focus is on having a deep simulation of characters and their behaviour as well as the world and environment they inhabit.

It's one Kickstarter I never did check back on after initially covering it back in July 2018, thankfully it was funded at £21,650 with the help of over one thousand backers. Not a whole lot to make such an ambitious game but they did have a demo ready at the time to show it off.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

They have a pretty full roadmap ahead and they will be going on Steam as well, although it sounds like that might be a good few months away with all the systems they will be adding in.

While we're certainly not short on such strategy and building games now, they at least seem to be going in a rather interesting direction with it. Much further out, it will even include turn-based XCOM-like combat, multiplayer adventuring and a whole lot more.

Find it on itch.io now.

Article taken from GamingOnLinux.com.
4 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
4 comments

scaine Jan 28, 2019
View PC info
  • Contributing Editor
  • Mega Supporter
Would be useful for a Rimworld expert to chime in with the differences that this game brings. I've got Rimworld, but haven't invested almost any time into it. Looks pretty similar though, both in execution and graphical style.
Micromegas Jan 28, 2019
Would be useful for a Rimworld expert to chime in with the differences that this game brings. I've got Rimworld, but haven't invested almost any time into it. Looks pretty similar though, both in execution and graphical style.

I wouldn't call myself a Rimworld expert (I know glitter world medicine only from hearsay) but the main feature of Rimworld is the "narrator" you choose at the start of the game. She/he generates "random" events (later on mainly catastrophic ones) in a specific way an rythmn. Your colony has to deal with them and overcome them. So your base building and strategy in Rimworld is above all to plan ahead and be prepared specifically for those events which generate the typical and unique Rimworld dramas.


Last edited by Micromegas on 28 January 2019 at 5:22 pm UTC
soulsource Jan 28, 2019
It's a bit hard to judge from the video, but it seems you're controlling a lot more units in this game than you do in Rimworld (where you usually have less than 20).

To me it looks actually a lot like the very old versions of Dwarf Fortress, before DF became 3D.
Philadelphus Feb 3, 2019
It certainly looks quite similar to RimWorld from the trailer, but yeah, it's hard to judge.

One possibility could be how combat works; in Dwarf Fortress, since constructions are unbreakable, it's entirely possible to set up a completely self-sustaining fortress unreachable from the outside world and just merrily ignore sieges and raids as you go about building your latest MegaConstruction. In RimWorld, trying to turtle like that will simply cause the raiders to start sapping your defenses, forcing you to fight them and meaning you're never 100% safe. (One of the reasons I never got into RimWorld like I did Dwarf Fortress, I think.)

Also combat in Dwarf Fortress is primarily melee; you can set your dwarfs to use crossbows, and this can give you a significant advantage against sieges as you can often mow down (the primarily melee) enemies before they can reach you. In RimWorld, even the starting raiders will have guns comparable to your own, so fighting is usually a slugfest of both sides hiding behind cover and firing till one side gets some lucky hits in. (This is a simplification of course, I know you can get better armor and melee weapons later and use them viably too.) It remains to be seen how combat works in this game, as it sounds like they don't have that fully fleshed out yet.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.