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A new adventure is waiting for you, this time you're a sixteen-year-old Mage in Mage's Initiation: Reign of the Elements.

Note: Key provided by GOG.

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Features:

  • A uniquely-crafted RPG/Adventure game.
  • Gain new spells as your character improves. No stat grinding!
  • Replay as one of four Mage classes (Water, Air, Fire, and Earth), each with unique spells, puzzles, and solutions.
  • Beautifully detailed pixel-art character animations.
  • Over 30 detailed character portraits. Over 9,000 voiced and lip-synced speech lines.
  • A complete digital music soundtrack, brimming with magic and mystery.
  • Battle against a horrid horde of monsters or avoid combat and focus on adventure.
  • Multiple story paths, depending on your in-game choices.
  • More than 50 magical gemstones to enhance your magical power.

Honestly, I'm really happy to see a small resurgence in the point and click genre like this, with developers taking elements from some of the classics and putting their own spin on it. Nostalgia is a powerful thing, but I often find the classics a little too retro, so being able to jump into a new adventure with a familiar but updated feel is awesome.

That said, the experience at least for me wasn't good at all. It loaded with a resolution stretched across two screens, while displaying on one. So what I actually saw was half a black screen and half of the game—ouch! Honestly, it's 2019 and I really don't understand how this is still an issue for some games. Two monitors isn't that uncommon now. I hardly ever have a good experience with games built with Adventure Game Studio, they need to do better.

You can force it into windowed mode, by editing the config file and setting "windowed=1". However, this is not the config file in the game's main directory. You need to edit the config file of the same name, in your local save folder found in "/home/username/.local/share/ags/Mage's Initiation/acsetup.cfg".

Next problem: serious and unplayable mouse-lag. This I've seen reported across Windows and Linux. I've tried many suggestions, adding various different mouse options directly into the configuration file and nothing solves it. Overall, looks like they need some serious polishing on it before it's properly playable.

Find it on GOG and Steam.

Article updated with new configuration info after publishing.

Article taken from GamingOnLinux.com.
Tags: Adventure, GOG, RPG, Steam
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19 comments Subscribe

Arehandoro 31 Jan 2019
This is my type of thing and looks great! Once the issues are solved will be picking it right up. Can't have enough of Quest for Glory kind of games :)
Shmerl 31 Jan 2019
Honestly, it's 2019 and I really don't understand how this is still an issue for some games.
Next problem: serious and unplayable mouse-lag.

That's due to the fact that AGS still hasn't switched to SDL and is using Allegro windowing toolkit, which is just bad. They seriously need to use something better.


Last edited by Shmerl on 31 Jan 2019 at 3:00 pm UTC
razing32 31 Jan 2019
I love point and click adventures

That game stretching across 2 monitors issue is yet another reason I use i3. Games launch where I tell them to launch.

The mouse lag issue is a worry given the type of game it is but if it is on all platforms I'm sure it will be fixed soon.

Also, "Replay as one of four Mage classes (Water, Air, Fire, and Earth)".....only needs Heart to spawn Captain Planet

Honestly I was expecting the avatar.
Also been very curios about I3.
Did you learn by doing or did you find some good tutorials ?
Liam Dawe 31 Jan 2019
I played lots of adventure (point and click) games in the 80s and 90s, but I can't see a good reason why anyone with a reasonable budget wouldn't make it 3D nowadays, like Black Mirror or _observer^. The retro vibe should be a homage, not an anachronism.
Does it have a good style? Is the gameplay interesting? Those are should be paramount above anything else.

This is a similar argument I'm sure we've had many times, games do not have to be 3D or in any way realistic to be enjoyed. Honestly, some people sound like they really put themselves into a really odd box.

You really, honestly think everyone can just come along and make something like Observer?
Purple Library Guy 31 Jan 2019
I love point and click adventures

That game stretching across 2 monitors issue is yet another reason I use i3.
What's i3? I ask because usually stuff with little short acronym-y names like that gets a lot of unrelated stuff when you search.
Shmerl 31 Jan 2019
What's i3?

Probably https://i3wm.org
Liam Dawe 31 Jan 2019
Article updated based on some new info about editing the config file, still completely broken with my mouse and unplayable. If you have a slow and cheap mouse, it may work though.
Liam Dawe 31 Jan 2019
Must be this: https://github.com/adventuregamestudio/ags/issues/162
Which is already in allegro, so does AGS need to pull in an update or what? This has affected multiple AGS games lately.
Shmerl 31 Jan 2019
Looks like some stuff wasn't upstreamed plus some suggest it's not even possible to fix properly without switching to SDL.
toojays 31 Jan 2019
I was excited to see this come out, since based on some comments I've seen on github I believe this is the first AGS engine game to use the OpenGL renderer on Linux. They cherry-picked patches from my branch. Bummer that it didn't work well for you Liam. You could try switching to the software renderer and see if that gives you a better result.

Yes AGS has some horrible warts on Linux. That mouse lag issue is a common one (I recall seeing a fix for it in the steam forums for both Gemini Rue and Lamplight City, the two AGS games I have). There are some other quality of life issues that should be fixed without too much trouble (e.g. sound stuttering when you change the volume using media keys). Yes Allegro is archaic, but the real problem AFAICS is just that the AGS development community doesn't have contributors who are using Linux as their primary OS. If any readers are looking for a C++ gaming project to get involved with, my experience has been that AGS is open to contributors.

Indeed games made with AGS are always broken. Looks like these developers don’t bother to test their games...

The github link above shows a bug reported by these guys that we spent days debugging last Christmas/New Year. So we know they did some Linux testing at least.
Shmerl 31 Jan 2019
I just tried to start the game (GOG version) and it simply produces black screen and nothing else.
Shmerl 1 Feb 2019
Hm, this doesn't look very promising. I see this in the log:

Shutting down Allegro due to signal #2
toojays 1 Feb 2019
Must be this: https://github.com/adventuregamestudio/ags/issues/162
Which is already in allegro, so does AGS need to pull in an update or what? This has affected multiple AGS games lately.

AFAIK 256colour, who posted on that thread, was working on this game. So they should have the fix? Obviously not though. I think they preload their own version of allegro.

I just tried to start the game (GOG version) and it simply produces black screen and nothing else.

Looking at https://github.com/adventuregamestudio/ags/issues/510#issuecomment-451679883 it seems they dump the console output into a file called log.txt, maybe there are some clues there you could share. If it is using OpenGL, maybe try switching to the software renderer instead? See https://github.com/adventuregamestudio/ags/blob/master/OPTIONS.md for a list of options that can be set.
Shmerl 1 Feb 2019
Oh, it started, it just takes almost 30 seconds of black screen first... The mouse lag is there.


Last edited by Shmerl on 1 Feb 2019 at 12:11 am UTC
Shmerl 1 Feb 2019
Software renderer doesn't help with the mouse, and it also makes it impossible to Alt+Tab out of the game.
Liam Dawe 1 Feb 2019
Yeah, it's really not the best experience right now :P
Shmerl 1 Feb 2019
Yeah, it's really not the best experience right now :P

A bit crude workaround is probably using the Windows version in Wine. I'll try building AGS with that X events patch re-applied to see if it helps.


Last edited by Shmerl on 1 Feb 2019 at 12:23 am UTC
bingus 1 Feb 2019
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I can't see a good reason why anyone with a reasonable budget wouldn't make it 3D nowadays

It would ruin this game like it ruined QFG 5.

I like my women hot, my beer cold, and my adventure games in 2D!
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