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This is a bit of a highlight and something I hope we see more of in future. You can now be matched up with people across Steam and all major consoles in Rocket League.

With special thanks to all of our friends and colleagues at PlayStation, we are thrilled to announce that starting RIGHT NOW, Rocket League has entered the PlayStation Cross-Play Beta program! Players on PlayStation 4, Nintendo Switch, Xbox One, and Steam can now randomly matchmake with or against each other in all Online match types (i.e. Casual, Competitive, and Extra Modes).

This makes Rocket League possibly the only game that works online across Steam (Linux, Mac, Windows), Xbox One, Nintendo Switch and PlayStation 4. For us Linux users, it's especially different to actually be included.

In the announcement post, Psyonix noted that cross-platform parties will be coming to Rocket League in the first major update due this year. That's another point that's going to be impressive, to actually have a party of players across all these different systems.

It's such a fantastic game, one I've now managed to put 255 hours into and I honestly don't see myself stopping any time soon. The fact that it's supported officially on Linux too is awesome!

Rocket League is on sale right now on Humble Store, otherwise head to Steam.

Article taken from GamingOnLinux.com.
Tags: Sports, Steam
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Shmerl Jan 17, 2019
I obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.

If they aren't using their own authentication and rely on Steam account for multiplayer, I'd call it a lock-in, not DRM necessarily.
Grifter Jan 17, 2019
I guess we could call it a lock-in, but I think it's honestly more about "this login service already exists, so we don't have to re-create this aspect", so maybe a little lazy, or maybe they're just dealing with so many platforms where the platform itself handles the user-management. But like I said you could raise the issue with them and ask them to put it up via gog, with the rocket id implementation it might just make the effort less significant enough to where they'd put it up on gog willingly, with a little prodding.
x_wing Jan 17, 2019
I think that the last time I tried to run RL solely, it required to have the steam client running. So, from Shmerl perspective, there is a DRM.

I obviously can't say when you last tried that, only you can, but I can tell you that it is definitely possible to launch rocket league without having steam running and has been for quite some time; you don't get access to anything that requires a login to their servers, but you can still use free practice or play against bots, etc. I'm no expert on DRM, but I believe that means it doesn't actually have any DRM.

Just tested. Seems that if I run it directly it fails with a segfault but if I start it with gdb, it runs flawlessly. Weird... but definitely they don't have a DRM (or the worst DRM in the world).
einherjar Jan 17, 2019
Because they do not wish too ?

And why wouldn't they wish to have more users?

LOL, please be realistic. The dogmatic people, that do only buy on GOG are even less people, than Linux-Gamers are. And people like you, that do only buy DRM free on GOG AND for Linux are so irrelevant...

Here is a little thing for you to think over:

Steam Linux Market Share: 0,82%
Linux-Gamers that refuse to buy on Steam appr. 20% of Linux Gamers: 0,82 * 0,2 = 0,164%

Sorry, but you really complain about a company, that greatly supports Linux but does not spend time and money for these approximatly 0,16% dogmatic people. LOL! And that is only PC-Customers - so even less in their view over all Plattforms!

To be honest, I think people with arguments like these are really a problem for us Linux-Gamers. The Linux-friendly Devs/Publishers who read this, must really think we aren't worth their time.
Not only that they earn really not much money with supporting Linux, the demanding minority seems also to be ungrateful.

If I would be a Dev/Publisher and read too much of such complains, I would simply say:"F*ck you!". I can run my business perfectly without you.


Last edited by einherjar on 17 January 2019 at 8:55 am UTC
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