It's nearly the end of January already, feels like the year is going rather quickly! With all the releases we've had lately along with some excellent games last year, what are you clicking on this weekend?
I'm rather sick from a nasty bug going around my Son's school so I shall mostly be moaning, groaning and playing something like Slay the Spire since it's ridiculously good and requires very little actual effort. Bonus points to it for working very nicely on my notebook so I can do it in bed.
I might also be catching up on some more Warhammer 40,000: Mechanicus, since I've been having a lot of fun with it and the turn-based nature of it means I can take my time. I'm still in a little shock at just how atmospheric and stylish it is, they did a good job.
If you're stuck and looking for something new, Steam has two interesting sales going on right now. Their Aussie Sale 2019 runs until Monday and their Global Game Jam Sale is also on until tomorrow!
There's also the GOG Weekly Sale, there's a few days left on the Humble Double Fine Presents Bundle and the Caffeine bundle both with great games.
What are you playing and what do you think about it?
Somehow I got very much into DiRT Rally. Runs very smooth, great port by Feral :) I hope to see Linux version of DiRT Rally 2.0 soon after it gets released, meanwhile I will play it via Proton!
If you want to join our GOL League thats been running pretty much since DiRT Rally launched on Linux:
https://www.gamingonlinux.com/forum/topic/3697
Second event from this season is ending on Sunday.
I played some Prison Architect. Never really tried before.
Gonna do some more Volcanoids testing if time allows
Some regular Warhammer Online (Return of Reckoning private server) RvR action
And if i get time i will try to get back into Dying Light
On the laptop: Puzzlers like Hexcells and tower defense like iBomber Defense Pacific and Fieldrunners 2.
Last edited by Tuxee on 27 Jan 2019 at 9:50 am UTC
Also I think I'll play some Sims 4 to test Wine 4.0 and maybe give a shot to Attractio, a native Linux title.
I hope to see Linux version of DiRT Rally 2.0 soon after it gets released, meanwhile I will play it via Proton!
Consider waiting so that Feral will get a cut of the sale?
EDIT: I'm playing BattleBlock: Theater and Overcooked! 2 online co-op with a friend, and Pikuniku solo. All native games.
Last edited by flesk on 27 Jan 2019 at 10:56 am UTC
Waiting for WoW:Classic! :D
Last edited by LordDaveTheKind on 27 Jan 2019 at 1:14 pm UTC
Question to all: My kids both play chess, and chess.com seems fine, but is there a great Linux chess program out there somewhere?
On Linux - no matter which distribution - you will find several chess engines in your repository. You need one of those installed and a GUI program to use the engine(s). I like PyChess as my GUI for the Stockfish chess engine, both are probably available in your repository. Stockfish is probably the most powerful chess engine right now.
To resume the subject of this thread: I am addicted to Rimworld (native) right now.
It's that
- "Oh, it's 9 pm, let's play some Rimworld ... Moments later: Oh, what, it's 1.30 am, how???" -
kind of game.
It's fascinating how the game creates stories through the things happening to your colony.
Last edited by Micromegas on 27 Jan 2019 at 1:55 pm UTC
It's that
"Oh, it's 9 pm, let's play some Rimworld ... Moments later: Oh, what, it's 1.30 am, how???" kind of game.
I have the same "problem" with Stellaris... ;)
Last edited by pete on 27 Jan 2019 at 3:05 pm UTC
I still don't understand how it's more convenient than managing only one account. I have many games on Steam and use categories to divide my game library into groups by genre.Is a matter of personal taste about order...
And it helps for to have more Steam "users" gaming on Linux... One real person, but four Linux users for the stats.
BTW, Life is Strange is not an indie game, so you probably must remove it from your "indie" account and re-buy again for another one.Life is Strange IS an [indie game.](https://en.wikipedia.org/wiki/Life_Is_Strange#Development)....
For budget reasons, Indie games barely have english voices and subtitles in few languages... Because subtitles are cheap to do.
I remember Life is Strange adding cheapest spanish subtitles ONE YEAR after the release of the episode 1, confirming the INDIE nature of the game...
I put LIS in the same account of Hellblade Senua's Sacrifice...
With big games is different: AAA games have voice-over in several languages, because there is a big budget that allow to do that...
I still can not explain why the Witcher 3 has Brazilian voice-over, but not Spanish.
Aparently, the CEO of CDprojekt Red ignore that 20 countries speak [spanish.](https://en.wikipedia.org/wiki/List_of_countries_where_Spanish_is_an_official_language#Official_or_national_language)
And what if a game gets Spanish voice-over after you have bought it?
That NEVER happen...
Anyway... This is getting off topic.
The topic is "what are you playing this weekend" and my answer is "mostly protonic testings".
It's thatThat's Rocket League and Angels Fall First for me...
- "Oh, it's 9 pm, let's play some Rimworld ... Moments later: Oh, what, it's 1.30 am, how???" -
kind of game.
On Linux - no matter which distribution - you will find several chess engines in your repository.Thanks for the info!
Last edited by iiari on 27 Jan 2019 at 8:19 pm UTC
[](https://postimg.cc/XpjFh6v0)
That the Chinchilla keeps running off before I can kill it is really starting to annoy me.
Last edited by Hamish on 27 Jan 2019 at 9:11 pm UTC
A great little indy shooter which is also on Switch and Xbox One
Life is Strange IS an [indie game.](https://en.wikipedia.org/wiki/Life_Is_Strange#Development)....Indie = independent = self-funded and self-published. There were no subtitles on launch because Square Enix desided so. Usually indie games try to get as many translations as they can to become more appealing for gamers. Big publishers prefer to spend money on advertizing instead. If I make a game and translate it into Spanish with Google Translate, will it make my game AAA?
For budget reasons, Indie games barely have english voices and subtitles in few languages... Because subtitles are cheap to do.
I remember Life is Strange adding cheapest spanish subtitles ONE YEAR after the release of the episode 1, confirming the INDIE nature of the game...
With big games is different: AAA games have voice-over in several languages, because there is a big budget that allow to do that...Say this to Nintendo.
I still can not explain why the Witcher 3 has Brazilian voice-over, but not Spanish.Because, obviously, The Witcher 3 is AAA in Brazil and indie in Spain.
Last edited by ageres on 28 Jan 2019 at 7:40 am UTC
Pokemon Y on my 3DS. On my PC I've been playing Paladins and Mortal Kombat XL with Proton.If 3DS count then Supertux on 3DS. Well, I have to cracked it for that but it's worth it ^^. a pity that Supertuxkart is not available on 3DS
Life is Strange IS an [indie game.](https://en.wikipedia.org/wiki/Life_Is_Strange#Development)....
I have no comment on the multiple accounts in Steam issue.
I just wanted to point out that what you linked to is the very definition of not being an indie game. "Indie," from a purely technical viewpoint, means that the developer and the producer/publisher are the same company. The game was developed and produced in an independent manner. In actuality, the intended definition of "indie" means that the producer/publisher was not one of the big video game publishers that produce games using many different developers (that is, even if the development for the particular game involved was done in house by a big publisher, that doesn't really make the game "indie"). Since the developer is a separate company from the producer/publisher of the game, and Square Enix definitely is one of the big video game producers, this game is not an "indie" game in any way, shape, or form.
Life is Strange IS an [indie game.](https://en.wikipedia.org/wiki/Life_Is_Strange#Development)....
I have no comment on the multiple accounts in Steam issue.
I just wanted to point out that what you linked to is the very definition of not being an indie game. "Indie," from a purely technical viewpoint, means that the developer and the producer/publisher are the same company. The game was developed and produced in an independent manner. In actuality, the intended definition of "indie" means that the producer/publisher was not one of the big video game publishers that produce games using many different developers (that is, even if the development for the particular game involved was done in house by a big publisher, that doesn't really make the game "indie"). Since the developer is a separate company from the producer/publisher of the game, and Square Enix definitely is one of the big video game producers, this game is not an "indie" game in any way, shape, or form.
I agree with the technical definition.
But "Indie" is also used for low budget.
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