Announced today, Godot Engine 3.1 alpha 5 is now officially available and the last alpha before they really lock it down to focus on critical issues.
The Godot team have been ridiculously busy since the 3.0 release back in January last year. Here's some highlights of things coming to the 3.1 release:
- OpenGL ES 2.0 renderer.
- WebSockets support using libwebsockets.
- 3D ragdoll system.
- 3D soft body physics.
- An improved animation editor.
- Simplex noise generation.
- An improved FileSystem dock.
- Drag and drop to rearrange Editor docks.
- Improved controller axes mapping.
- DNS resolution for high-level networking.
- A newer visual shader editor.
And obviously there's a massive amount more. Some of which you can find here for a little overview. See the announcement here.
In terms of funding, they're doing pretty well. Their Patreon has hit well over eight thousand per month and so they're now looking to hire another person, although this will require them to get extra funding to around twelve thousand so it could be a while.
If you're working with the Godot Engine, we would be interested in knowing your thoughts! Especially true if you're doing a game that will support Linux, let us know in the comments.
Link the git repo if anyone is remotely interested: https://github.com/ForLoveOfCats/SkyOfSteel
Quoting: KristianWhere do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features
It's listed first on the download page :)
https://godotengine.org/download
Quoting: NatedawgQuoting: KristianWhere do they mention Linux first? Not under "Multi-Platform Editor" or "Multi-Platform Deploy" here: https://godotengine.org/features
It's listed first on the download page :)
https://godotengine.org/download
Also on their Github https://github.com/godotengine/godot
Quoting: Comandante ÑoñardoWhat about Vulkan support? Just curious.
No Vulkan support yet, But it is on the roadmap :)
Quoting: AlexHoratioAwesome. :D The Godot maintainers are doing an awesome job, I've been working on my third big-ish project in Godot(WARP-TEK and it should be released this month!(hopefully in time for 3.1 haha)
Wishlisted :)
So even if you don't know how to program C++, you can help out a lot. Download the alpha build and test for issues. Try compiling the latest master to test for issues in it, and compiling pull requests to check if they work properly and fix the problem. Then you can upvote the issue or PR on GitHub or add a comment to it to confirm it.
To get started with compiling, here's something you can easily paste in your terminal to get all of Godot's dependencies:
sudo apt install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libfreetype6-dev libssl-dev libudev-dev libxi-dev libxrandr-dev
You can also download GitKraken, an easy to use versatile GUI Git client, to easily download Godot from source.
Last edited by aaronfranke on 4 January 2019 at 3:51 am UTC
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