Tower of Time is an impressive game, both in terms of style and the actual gameplay. The developer, Event Horizon, are showing just how much they care about it with a huge update.
While it is a genuinely good game, it can feel like it takes quite a while to get anything done. That's pretty standard for such an RPG, but not everyone has the time. They're aware of this and so they made some additional game modes to allow more people to enjoy it.
The new additions are the "RPGlite and Permadeath game modes". The Permadeath will suit those looking for a much bigger challenge of course but the real interesting addition is the RPGlite mode. With the RPGlite game mode, you can progress faster, skip over dialogue, all 7 champions are available right away, the first 4 floors are automatically unlocked for you and so on. That's not just good for those with less time on their hands, it's good for those who've completed it already and want to dive in again. There is a small caveat though, to unlock the RPGlite mode you need to have beaten the final boss on floor 1.
There's also tons of balance changes to enemies, some fights have been adjusted, reduced RNG on base stats along with making equipment types a lot more interesting.
Additionally, they made these other changes:
- Anti-aliasing now works correctly (it is called FXAA)
- Few Battlegrounds were improved or even changed significantly, such as Titan Battleground.
- Added voice confirmations for champions in combat, so the combat is more lively now.
- Several skill SFX were improved, all range projectiles and a lot of skills.
- UI was optimized, improving FPS, especially for low-end configurations.
I already recommended picking it up and that hasn't changed, awesome stuff.
Find it on Humble Store, GOG and Steam.
Although the story was mostly interesting enough to pay attention to when it came up, it was also immediately forgettable, and only occasionally---mercifully--- interminable.
Combat was the game's raison d'être, and it too was anemic and immediately forgettable. Fighting against the same handful of enemy types per level, and always fighting in the same 5 or 6 rooms, ultimately drained my enthusiasm for ToT, until one day I simply couldn't bring myself fire it up again.
Almost all the pieces were there for ToT to be a really good game. Here's hoping that from somewhere amongst all these new tweaks the devs find a way to add just a bit more fun to ToT.
Quoting: GuestSigh, can’t developers release a game once and for all nowadays?No, games must be as a service, apparently.
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