While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.
I waited for the situation to become clear before saying anything on this, as it got a little…ugly.
Last night, the team behind Metro Exodus announced the change saying that "the digital PC version of Metro Exodus will now be available to purchase solely through EpicGames.com". In their official announcement, nothing about it being a timed exclusive was mentioned and so a lot of people were left quite unhappy.
This led Valve, to actually put out a statement on the Steam store page, which reads:
Notice: Sales of Metro Exodus have been discontinued on Steam due to a publisher decision to make the game exclusive to another PC store.
The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam.
We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know.
Soon after this, the Metro team put up an announcement on Steam where it does actually mention that Metro Exodus will come back to Steam "after 14th February 2020". To do this so close to release, feels really off.
I've seen a lot of arguments both for and against the Epic Store across the net, with wildly varying opinions on each side of the argument. For gamers, competition between stores can be a really good and helpful thing and we all know Steam could do with a little competition. Valve have dragged their heels on so many things over the years, I firmly hope this is a good kick up their backside to do better.
However, the way Epic is going about it leaves a really bad taste in my mouth. I don't think forcing and annoying people into using another launcher is a good way to go, at all. Rather than compete on customer service, value for money, features and so on Epic are forcing people to look at them. For developers, the short-term gain might be good but do they really, honestly, expect the free to play Fortnite audience which is Epic's bread and butter to translate into sales for AAA games? I've become a lot more sceptical of this recently and I think it's largely the reason Epic is throwing money around to try and force a change.
As Epic Games continue throwing money at developers and publishers, I expect things to get even uglier as the year goes on. For us, it's not a good thing, as time and time again Epic Games have shown how little they care about Linux (we're not even on the damn roadmap) and that's sad as we will be the ones losing out.
For Valve, the more they lose like this the quicker they will need to react. I'm going to end up sounding like a broken record here, but they need to seriously get back into their own IP. Half-Life, Left 4 Dead, Portal and so on. Especially after Artifact basically failed them, although they again said they're "Still in it for the long haul" in the most recent update to it.
Not just that, reducing their cut from developers may be inevitable too, it would certainly show they understand the market is changing considering how many developers feel Steam's 30% cut isn't worth it. The most recent "GDC State of the Industry report" showed that only six percent of developers thought Valve were doing enough for it. I don't think Valve need to match Epic on the cut either given how popular Steam already is, even a 5% reduction could be massive for smaller developers.
Linux gamers might think differently on that point though, since Valve help to fund various open source projects and that would likely reduce their ability or enthusiasm to do so. We're not a big enough audience for them to put more of their eggs in our basket—yet.
No matter what happens, I can't imagine Valve just rolling over and allowing Epic to set up shop on their lawn. I'm very curious to see what they have up their sleeves. A competitive Steam is good for everyone!
At least by the time Metro Exodus comes back to Steam, we will see if they made any sort of decision on Linux support (as they currently won't say—likely a no). If not, that's a long time for Steam Play to mature for those who use it.
Quoting: BeamboomTotally unrelated but:
Seeing screenshots like that, and then looking over at screenshots of our indie games... And... Yeah, well...
Yeah, indies are neat and all, but most just aren't worth it.
Quoting: GuestEpic can buy as many "Exclusives" or timed exclusives as they want. I wont use the Epic Launcher. If i want Metro i just gonna buy it for my Xbox One.Or better yet, just wait to buy it from Steam. This is the thing: Epic has tons of Fortnite cash and Tencent cash to burn (remember, Tencent is also going at Valve with the Discord Store too!) so they really could be patient and just spend Valve out of existence, which is why it's so important that......
QuoteI'm going to end up sounding like a broken record here, but they need to seriously get back into their own IP.Absolutely. To their credit, it seems Valve realizes they need to get back into the development game (or if they don't, they'll need to buy their own exclusives in retaliation) rather than kick back and just watch the cash roll in. They also need to double down on social/chat/voice to maximize the value of everyone having extensive friends lists here, and also need to push on home and over-the-web game streaming before Google/Sony/Amazon eat their lunch here. If all Valve does in 2019 is refresh the launcher, it will seriously have been a lost year. This is the critical time. Proton is great, but it's developing their own IP, streaming, and social that will save them...
Last edited by iiari on 29 January 2019 at 3:48 pm UTC
Will it count as a Linux sale? No, but the logic of buying it on a console, instead, (arguably the most locked down platform) because it's not on Steam baffles me. I'd buy a Windows PC game over a console game, any day.
Epic is going to scrap, so Valve is going to have to step up their game. Valve can't stay quiet and work via Valve time any more. They're going to have to apply pressure to themselves and be more communicative. We've all wanted that for a long time.
Last edited by johndoe86x on 29 January 2019 at 3:52 pm UTC
Quoting: tmtvlQuoting: BeamboomTotally unrelated but:
Seeing screenshots like that, and then looking over at screenshots of our indie games... And... Yeah, well...
Yeah, indies are neat and all, but most just aren't worth it.
Mostly a personal preferrence though. Recently, most AAA titles had me grow tired, before I even finished them. Indies have a better chance for me. In part it is because AAA titles have a tendency of artificially inflating their content for being able to market that "100h+" or "open world". And the low-fi graphics of many indies are often done in a way, that adds character, or creates more visual clarity than seen in AAA games.
Quoting: GuestThis is also all the more reason why everyone should support official Linux support by developers that's DRM-free so not tied to any one particular store.
This would work really well, since we have such an overabundance of DRM-free big box titles on Linux...
Quoting: ageresGoodbye, Linux port / Proton :(
Exodos will use Denuvo anyway..
Their app is horrible as is their store.
Epic Store is worst. At least the former has a Linux version.
I'm stick to the place that supports me. I'm supporting them. That's Valve and their Steam platform.
Let me be clear. The Cheenas don't care about Linux. Period. I'd know.
Last edited by [email protected] on 29 January 2019 at 3:59 pm UTC
Quoting: GuestQuoteFor Valve, the more they lose like this the quicker they will need to react. I'm going to end up sounding like a broken record here, but they need to seriously get back into their own IP. Half-Life, Left 4 Dead, Portal and so on. Especially after Artifact basically failed them, although they again said they're "Still in it for the long haul" in the most recent update to it.
I've been saying this way too much recently. Jim Sterling put Valve down for "sloth" here, but only talked about it in regards to game curation on Steam rather than game development. A mention about their game development sloth would have been nice as well!
https://www.youtube.com/watch?v=_wrvauiCbEU
I hate the attitude that Valve is a sloth, we know they are working on things (Steam revamp, openvr, GameNetworkingSockets, etc). It could very well be that Valve's dev time is almost completely taken up by their github projects and the steam revamp. Not a single company I've worked for has ever been able to give every customer what they want, when they want it. Many times because we were already working on a solution, but it takes time to do that.
Quoting: GuestEpic can buy as many "Exclusives" or timed exclusives as they want. I wont use the Epic Launcher. If i want Metro i just gonna buy it for my Xbox One.
So you resent Epic's business practices and try to protest them by instead handing your money to a corporation that created one of the most locked-down and vendor-controlled devices on Earth?
*slow clap*
Quoting: johndoe86xWhen Epic and Steam compete, then consumers will win. You can buy the game on the Epic store for $10 less than you would on Steam, and you can import into your Steam library and use Proton.
I usually don't feel like a winner when I'm pressured to do something..
In this case you probably won't have much luck using the game with Proton, as they will use Denuvo for it.
https://steamcommunity.com/app/412020/discussions/0/1743358239830198130/?ctp=35#c1743358239830104689
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