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While this might not be specific to Linux gaming, it's still something interesting I've wanted to talk about. Metro Exodus from 4A Games and Deep Silver has jumped ship from Steam to the Epic Store.

I waited for the situation to become clear before saying anything on this, as it got a little…ugly.

Last night, the team behind Metro Exodus announced the change saying that "the digital PC version of Metro Exodus will now be available to purchase solely through EpicGames.com". In their official announcement, nothing about it being a timed exclusive was mentioned and so a lot of people were left quite unhappy.

This led Valve, to actually put out a statement on the Steam store page, which reads:

Notice: Sales of Metro Exodus have been discontinued on Steam due to a publisher decision to make the game exclusive to another PC store.

The developer and publisher have assured us that all prior sales of the game on Steam will be fulfilled on Steam, and Steam owners will be able to access the game and any future updates or DLC through Steam.

We think the decision to remove the game is unfair to Steam customers, especially after a long pre-sale period. We apologize to Steam customers that were expecting it to be available for sale through the February 15th release date, but we were only recently informed of the decision and given limited time to let everyone know.

Soon after this, the Metro team put up an announcement on Steam where it does actually mention that Metro Exodus will come back to Steam "after 14th February 2020". To do this so close to release, feels really off.

I've seen a lot of arguments both for and against the Epic Store across the net, with wildly varying opinions on each side of the argument. For gamers, competition between stores can be a really good and helpful thing and we all know Steam could do with a little competition. Valve have dragged their heels on so many things over the years, I firmly hope this is a good kick up their backside to do better.

However, the way Epic is going about it leaves a really bad taste in my mouth. I don't think forcing and annoying people into using another launcher is a good way to go, at all. Rather than compete on customer service, value for money, features and so on Epic are forcing people to look at them. For developers, the short-term gain might be good but do they really, honestly, expect the free to play Fortnite audience which is Epic's bread and butter to translate into sales for AAA games? I've become a lot more sceptical of this recently and I think it's largely the reason Epic is throwing money around to try and force a change.

As Epic Games continue throwing money at developers and publishers, I expect things to get even uglier as the year goes on. For us, it's not a good thing, as time and time again Epic Games have shown how little they care about Linux (we're not even on the damn roadmap) and that's sad as we will be the ones losing out.

For Valve, the more they lose like this the quicker they will need to react. I'm going to end up sounding like a broken record here, but they need to seriously get back into their own IP. Half-Life, Left 4 Dead, Portal and so on. Especially after Artifact basically failed them, although they again said they're "Still in it for the long haul" in the most recent update to it.

Not just that, reducing their cut from developers may be inevitable too, it would certainly show they understand the market is changing considering how many developers feel Steam's 30% cut isn't worth it. The most recent "GDC State of the Industry report" showed that only six percent of developers thought Valve were doing enough for it. I don't think Valve need to match Epic on the cut either given how popular Steam already is, even a 5% reduction could be massive for smaller developers.

Linux gamers might think differently on that point though, since Valve help to fund various open source projects and that would likely reduce their ability or enthusiasm to do so. We're not a big enough audience for them to put more of their eggs in our basket—yet.

No matter what happens, I can't imagine Valve just rolling over and allowing Epic to set up shop on their lawn. I'm very curious to see what they have up their sleeves. A competitive Steam is good for everyone!

At least by the time Metro Exodus comes back to Steam, we will see if they made any sort of decision on Linux support (as they currently won't say—likely a no). If not, that's a long time for Steam Play to mature for those who use it.

Article taken from GamingOnLinux.com.
Tags: Editorial, Misc, Steam
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182 comments
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Shmerl Jan 29, 2019
Quoting: legluondunetThis method works very well for Sony on Playstation.

And Sony are infamous crooks. I guess Epics strive to gain the same reputation?


Last edited by Shmerl on 29 January 2019 at 4:18 pm UTC
Shmerl Jan 29, 2019
Quoting: tonR
QuoteWe do not want to categorically exclude the possibility of timed exclusives for any of our games in the future, but speaking in the here and now, we definitely want to have the players choose the platform of their liking and make our portfolio available to as many outlets as possible.

Not very reassuring, but good that THQ Nordic say they want to reach more players instead of locking games to walled gardens.
Shmerl Jan 29, 2019
Quoting: GuestEpic can buy as many "Exclusives" or timed exclusives as they want. I wont use the Epic Launcher. If i want Metro i just gonna buy it for my Xbox One.

How is using Xbox (a platform which is sick with exclusives as well) any better?
Shmerl Jan 29, 2019
Quoting: Kimyrielle
Quoting: GuestThis is also all the more reason why everyone should support official Linux support by developers that's DRM-free so not tied to any one particular store.

This would work really well, since we have such an overabundance of DRM-free big box titles on Linux...

Roughly, percentage of DRM-free titles on Linux doesn't seem different from percentage of DRM-free titles on Windows. It's gradually growing.


Last edited by Shmerl on 29 January 2019 at 4:25 pm UTC
Mal Jan 29, 2019
  • Supporter
Competition is good... for the side that has the power of choice. This is a 3 way relationship. There are markets, there are devs and there are consumers. Steam took competition the consumer friendly way: by investing their share of the cake in better features for the ecosystem and luring customers with these perks. Epic took the opposite way and decided to take away power from consumers and give it to developers instead so these can reap the benefits in term of lower fees. In their fantasies we get the short end of the stick and stay quiet: we pay the same price as before but we say goodbye to chat, forums, workshop, reviews, cloud and so on. But these is what their plans really are: fantasies. When Steam was born the competition was already skewed on consumer choice and there was already a single monopolist player in the on line game market: piracy. Back then devs were very stubborn in ruining their games with awful and broken DRMs with the only practical result that the few people still willing to buy games were actually convinced to play the cracked versions instead because these had less hassles and were more reliable (no always on line or shit like that). So all that Steam had to do to convince people that a game purchased from them was better value for the money than a pirated one was to actually make the purchased game better than the pirated one. And this is how Steam client and its features came to be and and how the golden ages of piracy came to an end. With really nobody complaining. Now Epic thinks it can change the rules of the game and take away the choice from the consumers. If history can still teach us anything, Epic will soon discover the hard way that at the end of the road they have taken waiting for them there is not Valve nor Steam: there is a black galleon flying a Jolly Roger.


Last edited by Mal on 29 January 2019 at 5:07 pm UTC
tonR Jan 29, 2019
Quoting: Shmerl
Quoting: tonR
QuoteWe do not want to categorically exclude the possibility of timed exclusives for any of our games in the future, but speaking in the here and now, we definitely want to have the players choose the platform of their liking and make our portfolio available to as many outlets as possible.

Not very reassuring, but good that THQ Nordic say they want to reach more players instead of locking games to walled gardens.
Agree..
Also, thanks to Epic, I might backtrack my opinion/stance on Windows 10 Store.

Please Microsoft! Lock Win 10 up!
pb Jan 29, 2019
What makes me wonder is:
- the boxed editions will come with a Steam key, so...
- we might see an unprecedented interest in the boxed edition over the digital one, and...
- the game will probably weigh about 100GB, and...
- Valve will need to pay for all that bandwidth without getting anything in return, since the keys can be generated for free.

And so I wonder if they will actually put up with that just for the promise that the game will come to Steam 12 months from now and Valve will get some percentage of the future sales? This might be the turning point not for the store wars but for the rules of key generation and off-store sales...

BTW the games was pulled not only from Steam but also from all the stores like humble, gmg, razer...


Last edited by pb on 29 January 2019 at 4:38 pm UTC
johndoe86x Jan 29, 2019
Quoting: Nevertheless
Quoting: johndoe86xWhen Epic and Steam compete, then consumers will win. You can buy the game on the Epic store for $10 less than you would on Steam, and you can import into your Steam library and use Proton.

I usually don't feel like a winner when I'm pressured to do something..
In this case you probably won't have much luck using the game with Proton, as they will use Denuvo for it.

https://steamcommunity.com/app/412020/discussions/0/1743358239830198130/?ctp=35#c1743358239830104689

If they use Denuvo, then it wouldn't have mattered much if the game was on Steam or not. Having said that, this sounds more like an issue of supporting a non-consumer-friendly publisher than what store you buy this from.
Apparition_B5 Jan 29, 2019
Overall, I think this is bad for Linux in the short term. However, overall this may be good for Linux in the long term.

Valve needs competition. Steam is a bloated mess that hasn't changed much in ten years. Now I know the past month or so, people are saying "Exclusives aren't competition, competition would be releasing the games on all of the stores." Sorry, it doesn't work that way. If developers released their games on both Epic Games Store and Steam, people would still use Steam even though Steam is a terrible storefront flooded with asset flipped games and hentai games. Human beings are lazy, entitled, and complacent because of inertia. The only way change is made is by dragging people, kicking, screaming, and clawing, towards where you want them to go. That's why Epic Games Store needs exclusives, to drag gamers, kicking, screaming, and clawing. It's the only way to compete against Valve.

Finally, when enough people are using Epic Games Store, Valve may finally see the light that developers are extremely unhappy with Valve and that some gamers are as well. Then they may finally decide to compete and change Steam for the better, which would benefit Linux gamers as well.
Apparition_B5 Jan 29, 2019
Quoting: pbWhat makes me wonder is:
- the boxed editions will come with a Steam key, so...
- we might see an unprecedented interest in the boxed edition over the digital one, and...
- the game will probably weigh about 100GB, and...
- Valve will need to pay for all that bandwidth without getting anything in return, since the keys can be generated for free.

Actually, I read on multiple sites yesterday that the boxed editions will come with an Epic Games Store key, not Steam.
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