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Valve have put out their second beta update to the Steam client this year and this is actually a rather nice one.

Firstly, the big annoyance of Steam Play titles always having a zero-byte download when you first load the Steam client has been solved. It will still do it once but when you update them again now, it won't happen again (confirmed that myself). While in reality it was a really minor issue, it was damn annoying so it's great to see it fixed.

On top of that, Steam now supports ipv6 for "connections to download servers", DPI and screen size changes bugs were fixed, a new force quit option in the normal Steam Overlay if a game is frozen but the overlay still works that will be handy.

Steam Input gained support for the PDP Wired Fight Pad Pro and PDP Faceoff Wired Pro Controller along with some bug fixes.

Additionally, they added preliminary support for collecting source pipelines from Vulkan applications.

Then we get to the other Linux issues that were fixed, this time there's a pretty healthy dose on the menu:

  • Fixed incorrect mouse wheel scrolling offsets
  • Fixed an issue where some games wouldn't be properly detected as still running despite some of their processes still lingering in the background
  • Fixed system tray including menu sometimes including too many recent game entries
  • Fixed settings dialog incorrectly always prompting for a client restart
  • Added gnutls 3 to the Steam Runtime, fixing network connectivity issues in many Steam Play titles
  • Fixed an issue with host libssl on newer distributions breaking some titles
  • Fixed a bug that could result in being unable to create shortcuts for certain games. To unblock previously affected titles, delete all *.ico and *.zip files from ~/.steam/root/steam/games and "Verify Game Files" to re-download the icons with the right format
  • Fixed a crash with in-game purchases in Big Picture

See the full changelog here.

Article taken from GamingOnLinux.com.
Tags: Beta, Steam, Valve
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pb Jan 16, 2019
> Added gnutls 3 to the Steam Runtime, fixing network connectivity issues in many Steam Play titles

yay, hopefully it fixes Sonic Mania network error on SteamOS, the kids have been waiting to play that one.
dpanter Jan 16, 2019
Fixed incorrect mouse wheel scrolling offsets
Finally, sweet sweet scrolling! ^_^
gustavoyaraujo Jan 16, 2019
Awesome, I hope it fixed the issue with PES 2019 always blocking me to play online matches.
Draconicrose Jan 16, 2019
It's minor but I really wish they'd fix the menu theming issues.
Leeo97one Jan 16, 2019
Quoting: DraconicroseIt's minor but I really wish they'd fix the menu theming issues.
You should try to use AppIndicator/KStatusNotifierItem.
14 Jan 16, 2019
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Yes! While the zero byte updates were confusing and somewhat annoying, these two problems are much more important!:
-Fixed settings dialog incorrectly always prompting for a client restart (so annoying!)
-Fixed an issue with host libssl on newer distributions breaking some titles (I think this might fix some Worms games)


Last edited by 14 on 16 January 2019 at 11:55 pm UTC
Xpander Jan 17, 2019
-Mouse scrolling was the biggest issue for me. Its now way better but could still use some work, its a bit jumpy when scrolling. Not a big deal anymore though

-Dialog for restart was annoying. Happened mostly when i limited the download speed from the client.

-0 bytes thingy was annoying also as i have my PC on 24/7 and sometimes the download list went crazy, so many games that it was hard to see which games actually got update

-IPV6 is nice to have also


Rest i don't really care or never seen issues. But good to see some fixes


Last edited by Xpander on 17 January 2019 at 7:23 am UTC
dpanter Jan 17, 2019
Quoting: Leeo97oneYou should try to use AppIndicator/KStatusNotifierItem.
Maybe switching to KDE isn't an acceptable solution for everyone.
I realized that I hardly ever click that icon. Do you guys use it for some specific function?
Eike Jan 17, 2019
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Quoting: GuestSo many changes, nice :-) Didn't expect that IPv6 support is new though!

When I was in university, they told us that IPv4 is running short of addresses and the new IPv6 will fix that.
This was over 20 years ago.
Phlebiac Jan 17, 2019
Quoting: EikeWhen I was in university, they told us that IPv4 is running short of addresses and the new IPv6 will fix that.
This was over 20 years ago.

NAT on the client side, SNI on the server side - and suddenly the "shortage" isn't so important.
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