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After a successful Kickstarter back in 2016, LUNA The Shadow Dust development has been coming along nicely. However, a Linux version back then was only a "very high" possibility but it's now confirmed.

The game recently popped up on Steam, with a SteamOS icon in the search and Linux system requirements. That alone, should be enough to confirm it, however I didn't want to repeat the situation with Hell is Other Demons, where the Linux information was removed from Steam only a day after it being announced. I spoke to the developer of LUNA The Shadow Dust, who said this about Linux support now:

The Linux version for the game will follow after the release of the major platforms ( pc and iOS). But we will definitely have the Linux version.

So it is coming! If you're interested, take a look at their trailer below:

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More about it:

  • Traditional frame by frame character animation - Who can resist not using this time consuming, expensive and bonkers animation technique in a game?! People might say we are crazy. We agree.
  • Single player mode with Dual character control - How many things can go wrong when you need to control 2 characters at the same time? Yes, a LOT. But double the difficulty means double the fun... and... double the difficulty.
  • Think outside of the box of the box - In order to solve the puzzles, not only your logic will be challenged but also your reaction speed, music sensibility and, most importantly, your imagination.
  • LESS reading, MORE cinematics - We replaced the dialogue system with a series of stylized cinematic animations. No matter where you're from, human or Martian, you will have fun playing this game!
  • Interactive Original Music - We are so serious about the music that our musician has sold her soul to the game music devil.

It looks good, the idea of it sounds great and so I look forward to checking it out properly when the Linux support is ready.

You can wishlist and follow it on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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