The day has finally arrived for the DXVK project to put on its big boy pants, as it has hit the 1.0 release and it's full of interesting changes.
In terms of what's new there's a "DXVK_HUD=api" option which will show off the D3D feature level the current application is using, a minor performance improvement on RADV, minor improvements to CPU overhead in some situations, for NVIDIA users you might see improved frame time consistency in some games, the state cache directory will be created if it doesn't exist, Resident Evil 2 got an option to improve performance up to around 10% and an improvement to help with driver updates on RADV.
Also the "VK_EXT_memory_priority" and "VK_EXT_memory_budget" extensions are now used if available, to "improve behaviour under memory pressure and to report available VRAM to applications more accurately".
As for bug fixes, there were issues fixed with Far Cry 3 / 4 / Blood Dragon, Far Cry Primal, Final Fantasy XIV, Heroes of the Storm, Monster Hunter World and Overwatch. Two issues relating to the proprietary AMD driver were fixed and other minor bug fixes.
Finally, there's a new setup script to make things easier. See the full release notes on GitHub.
As you can see, it's a pretty exciting release overall and one with plenty of stuff to play with. Also, this release marked 2,000 commits to the DXVK repository on GitHub! Hopefully the next release of Steam Play will include it, whenever Valve put it out.
In other Wine related news, it looks like Ethan Lee's FAudio work has made its way into Wine.
Looking forward to the next proton beta/stable whatever update/release \o/
Overwatch will do me nicely for the moment however.
That coupled with some other improvements and whatever magic Valve can add on top, and tada, can't wait to watch those stats on protondb slowly rise up!
And thankyou YoRHa-2B for your fantastic work, you're doing amazing stuff and we love it.
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