The day has finally arrived for the DXVK project to put on its big boy pants, as it has hit the 1.0 release and it's full of interesting changes.
In terms of what's new there's a "DXVK_HUD=api" option which will show off the D3D feature level the current application is using, a minor performance improvement on RADV, minor improvements to CPU overhead in some situations, for NVIDIA users you might see improved frame time consistency in some games, the state cache directory will be created if it doesn't exist, Resident Evil 2 got an option to improve performance up to around 10% and an improvement to help with driver updates on RADV.
Also the "VK_EXT_memory_priority" and "VK_EXT_memory_budget" extensions are now used if available, to "improve behaviour under memory pressure and to report available VRAM to applications more accurately".
As for bug fixes, there were issues fixed with Far Cry 3 / 4 / Blood Dragon, Far Cry Primal, Final Fantasy XIV, Heroes of the Storm, Monster Hunter World and Overwatch. Two issues relating to the proprietary AMD driver were fixed and other minor bug fixes.
Finally, there's a new setup script to make things easier. See the full release notes on GitHub.
As you can see, it's a pretty exciting release overall and one with plenty of stuff to play with. Also, this release marked 2,000 commits to the DXVK repository on GitHub! Hopefully the next release of Steam Play will include it, whenever Valve put it out.
In other Wine related news, it looks like Ethan Lee's FAudio work has made its way into Wine.
Quoting: scaineEAC compatibility is the last big milestone, at least for the games I want to play - games like Vermintide 2, Strange Brigade and Paladins.
Overwatch will do me nicely for the moment however.
there is a lot to do.
DX11 will die with win7 (i know win7 will die slowly) and DXVK will be useless for new games. the next big milestone for valve is, to make developers use VULKAN and of course fix the uplay and other 3rd party launcher things
Quoting: mylkaDX11 will die with win7 (i know win7 will die slowly)Thinking about that, and counting back . . . I guess I'm pretty out of the loop on Windows stuff. So OK, we're currently on Windows 10. Windows 7 is the closest thing Microsoft ever got to solid and reliable, and lots of people don't want to give it up. Windows 8 was kind of a disaster, marginally shored up by 8.1 if I recall.
And, uh . . . hang on a minute, was there a Windows 9? I don't even remember.
Quoting: Purple Library Guyhang on a minute, was there a Windows 9? I don't even remember.
M$ skipped over 9, just like Apple. Also just like Apple, they are saying they will keep updating 10 for the foreseeable future (meanwhile, we got X11 for decades, lol! I remember there was a proposal for "Y", but then it went the other direction, with "W"ayland).
Quoting: mylkaDX11 will die with win7 (i know win7 will die slowly)
Windows 8.x is stuck at DX11 also (I didn't realize even Vista got it):
https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx
So it's going to be around longer than that (even if Win8 wasn't as popular).
Edit: And let's not forget to give a massive thank you to Ethan Lee as well, I'm sure we will have great improvements through his commits on FAudio too!
Last edited by Arehandoro on 26 February 2019 at 9:29 am UTC
Quoting: PhlebiacQuoting: mylkaDX11 will die with win7 (i know win7 will die slowly)
Windows 8.x is stuck at DX11 also (I didn't realize even Vista got it):
https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx
So it's going to be around longer than that (even if Win8 wasn't as popular).
it is also a long way to get them to use vulkan
vulkan supports win7 8 and 10, but they still usw both dx11 and dx12 for most of the games
^_^
Last edited by mrdeathjr on 26 February 2019 at 1:40 pm UTC
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