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The day has finally arrived for the DXVK project to put on its big boy pants, as it has hit the 1.0 release and it's full of interesting changes.

In terms of what's new there's a "DXVK_HUD=api" option which will show off the D3D feature level the current application is using, a minor performance improvement on RADV, minor improvements to CPU overhead in some situations, for NVIDIA users you might see improved frame time consistency in some games, the state cache directory will be created if it doesn't exist, Resident Evil 2 got an option to improve performance up to around 10% and an improvement to help with driver updates on RADV.

Also the "VK_EXT_memory_priority" and "VK_EXT_memory_budget" extensions are now used if available, to "improve behaviour under memory pressure and to report available VRAM to applications more accurately".

As for bug fixes, there were issues fixed with Far Cry 3 / 4 / Blood Dragon, Far Cry Primal, Final Fantasy XIV, Heroes of the Storm, Monster Hunter World and Overwatch. Two issues relating to the proprietary AMD driver were fixed and other minor bug fixes.

Finally, there's a new setup script to make things easier. See the full release notes on GitHub.

As you can see, it's a pretty exciting release overall and one with plenty of stuff to play with. Also, this release marked 2,000 commits to the DXVK repository on GitHub! Hopefully the next release of Steam Play will include it, whenever Valve put it out.

In other Wine related news, it looks like Ethan Lee's FAudio work has made its way into Wine.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
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seven 25 Feb 2019
does this mean we see a new version of proton soon?
Corben 25 Feb 2019
A.W.E.S.O.M.E.
Looking forward to the next proton beta/stable whatever update/release \o/
Dunc 25 Feb 2019
I was just wondering over the weekend when it might hit 1.0. At least it didn't take as long as Wine itself. :)
gustavoyaraujo 25 Feb 2019
Imagine the new Proton update with this and that easy anti cheat thing fixed... Oh yeah!
Xaero_Vincent 25 Feb 2019
Awesome. I'm back to using Lutris for Wine + DXVK until Proton updates to 4.x. Hopefully it comes soon.
jens 25 Feb 2019
  • Supporter
Congrats and thanks a lot @YoRHa-2B!
scaine 25 Feb 2019
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  • Mega Supporter
EAC compatibility is the last big milestone, at least for the games I want to play - games like Vermintide 2, Strange Brigade and Paladins.

Overwatch will do me nicely for the moment however.
Purple Library Guy 25 Feb 2019
Hurrah!
gradyvuckovic 6 years 25 Feb 2019
So next major update for Proton, expect a rebase of Wine up to version 4.2 and rebase of DXVK up to version 1.0!

That coupled with some other improvements and whatever magic Valve can add on top, and tada, can't wait to watch those stats on protondb slowly rise up!

And thankyou YoRHa-2B for your fantastic work, you're doing amazing stuff and we love it.
Shmerl 25 Feb 2019
Congrats!
1xok 25 Feb 2019
In just a year. Very impressive. Many thanks to the developer and everyone who helped.
nadrolinux 26 Feb 2019
YoRHa-2B did a great job! Thanks a lot!
mylka 26 Feb 2019
EAC compatibility is the last big milestone, at least for the games I want to play - games like Vermintide 2, Strange Brigade and Paladins.

Overwatch will do me nicely for the moment however.

there is a lot to do.

DX11 will die with win7 (i know win7 will die slowly) and DXVK will be useless for new games. the next big milestone for valve is, to make developers use VULKAN and of course fix the uplay and other 3rd party launcher things
Purple Library Guy 26 Feb 2019
DX11 will die with win7 (i know win7 will die slowly)
Thinking about that, and counting back . . . I guess I'm pretty out of the loop on Windows stuff. So OK, we're currently on Windows 10. Windows 7 is the closest thing Microsoft ever got to solid and reliable, and lots of people don't want to give it up. Windows 8 was kind of a disaster, marginally shored up by 8.1 if I recall.
And, uh . . . hang on a minute, was there a Windows 9? I don't even remember.
Phlebiac 26 Feb 2019
hang on a minute, was there a Windows 9? I don't even remember.

M$ skipped over 9, just like Apple. Also just like Apple, they are saying they will keep updating 10 for the foreseeable future (meanwhile, we got X11 for decades, lol! I remember there was a proposal for "Y", but then it went the other direction, with "W"ayland).
Phlebiac 26 Feb 2019
DX11 will die with win7 (i know win7 will die slowly)

Windows 8.x is stuck at DX11 also (I didn't realize even Vista got it):
https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx

So it's going to be around longer than that (even if Win8 wasn't as popular).
YoRHa-2B 26 Feb 2019
Isn't Windows 8.1 pretty much dead already? AMD doesn't even release drivers anymore for that OS.
Arehandoro 26 Feb 2019
Fantastic! Thansk a lot @YoRHa-2B and everyone involved in the project :D

Edit: And let's not forget to give a massive thank you to Ethan Lee as well, I'm sure we will have great improvements through his commits on FAudio too!


Last edited by Arehandoro on 26 Feb 2019 at 9:29 am UTC
mylka 26 Feb 2019
DX11 will die with win7 (i know win7 will die slowly)

Windows 8.x is stuck at DX11 also (I didn't realize even Vista got it):
https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-version-of-directx

So it's going to be around longer than that (even if Win8 wasn't as popular).

it is also a long way to get them to use vulkan

vulkan supports win7 8 and 10, but they still usw both dx11 and dx12 for most of the games
mrdeathjr 26 Feb 2019
In this dxvk version megaman x collection works, in before versions tested crash

![](https://i.imgur.com/aoxh9Lu.png)

![](https://i.imgur.com/G8Rwvvw.png)

^_^


Last edited by mrdeathjr on 26 Feb 2019 at 1:40 pm UTC
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