Based on the EDuke32 game engine, NBlood is a new open source port of the classic FPS Blood. From what Voidpoint (Ion Maiden) said on Twitter, it's using their version of the game engine too.
While there's a new remaster of Blood coming from Nightdive Studios, which hasn't yet been confirmed for Linux (so we've not mentioned it) it's good to see the classics still being updated for other platforms (and getting newer features).
Once you get it compiled, it works quite nicely:
It's quite an active project, with plenty of work being done to it to clean it up and fix any issues as they arise. It would probably be worth using the latest master from the GitHub, as it includes a fix for Linux crashing on cutscene playback along with plenty of other improvements since the initial tagged release.
You can find it on GitHub. If you need a copy of Blood to use with it, you can find it on GOG and Steam.
As always, I'm impressed with what people are able to do with older games.
If you need a copy of Blood to use with it, you can find it on GOG.
Or Steam.... https://store.steampowered.com/app/299030/Blood_One_Unit_Whole_Blood/
I swear every time this happens they just don't show up when I search...If you need a copy of Blood to use with it, you can find it on GOG.
Or Steam.... https://store.steampowered.com/app/299030/Blood_One_Unit_Whole_Blood/
If it's solely based on EDuke32, I doubt physics and weapons handling is authentic to original Blood. Therefore, I personally prefer BloodDGX.
Contrary to BloodGDX, it can play the original demos without desyncing. That is a strong indication of authenticity.
It's open source. I've read that BloodGDX's source code should be release some time, but there has not been any sign it.
And it's not written in Java.
IMO the lighting/shading in BloodGDX looks off.
It's open source. I've read that BloodGDX's source code should be release some time, but there has not been any sign it.
BloodGDX is based on leaked Blood alpha source code, therefore there is no way full source code release. Though, there already been a partial source code release.
Could you add a mention to the first paragraph that Voidpoint are the developers of Ion Maiden? Without that info, the paragraph is a bit obtuse.Good point, done.
PS: Fedora users with Midi problems: Get timidity++ and use Arch wiki way of setting the path to where you want your soundfont from freepats website.
I've made a x64 build of nblood and used it in the GOG installer: https://lutris.net/games/blood-one-unit-whole-blood/
No, I got my info from the Voidpoint tweet noted in the article. We also had it emailed in by Faalhaas, but it was left in my long TODO list.I <3 Windows
Quoting you so you get a notification :D I'm the one who posted about NBlood on Reddit (assuming that's where you got the info for this article, which it sounds like it is)
I've also heard about their other project, might take a look another time
I've made a x64 build of nblood and used it in the GOG installer: https://lutris.net/games/blood-one-unit-whole-blood/You're my hero! <3<3<3
nblood runs really great, I've been waiting for a good native port of Blood for years!
I've made a x64 build of nblood and used it in the GOG installer: https://lutris.net/games/blood-one-unit-whole-blood/
Every time I see something that I might need to compile, Lutris already has it for me. Internet points for you!
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