I think Vaporum is a really great dungeon crawler, with good visuals and a rather interesting setting and it just keeps getting better.
When I originally took a look at the game back in February last year, I noted how in terms of performance I was hitting around 50FPS. With today's update, it's now often double that which is madness.
That's not all, when they added gamepad support in an update back in September, I noted how the Steam Controller didn't work unless run through the SC Controller application. They've also done some adjustments here, so you can now force the game to take your gamepad as an Xbox or PlayStation layout and once forced in the options, the Steam Controller worked perfectly. To my surprise, it actually feels really good to play with a Steam Controller, I only hopped in to test the update and ended up playing a good bunch of it again.
To help with people who get motion sickness, they've also added in the option to disable head bobbing while moving. You can also now toggle audiovisual indicators when you're low on health, reduced the size of the game by "about 40%", lots of performance work and some bug fixes.
Fantastic support by Fatbot Games! Find Vaporum on Humble Store (DRM Free + Steam key), GOG and Steam.
Was playing it with my Steam Controller through big picture mode and it worked fine.
https://twitter.com/VaporumGame/status/1080793529805361152
Quoting: TcheyI'd probably love to love this game, but the real time killed my will. I disliked the Grimrocks for the same reason. For me, this kind of games (RPG grid based crawlers) "must" be turn based. The last one to actually pleased me was Starcrawlers, who did many things "well" (but failed to provide a "less combat, more xp" option).
Maybe you should try Fall of the Dungeon Guardians. Great game, lovely visuals, really tactical and difficult fights but with a pause-at-any-time mechanic. I think you can even set it up to a full pause-after-each-round if you like. I think... been a while I played.
Quoting: scaineMaybe you should try Fall of the Dungeon Guardians. Great game, lovely visuals, really tactical and difficult fights but with a pause-at-any-time mechanic. I think you can even set it up to a full pause-after-each-round if you like. I think... been a while I played.
Yep, i liked that one. I helped testing it, and suggested the near-turn-based option, as well as the less combats more XP approach, to avoid fighting too many meaningless enemies, and boredom.
Quoting: TcheyI'd probably love to love this game, but the real time killed my will. I disliked the Grimrocks for the same reason. For me, this kind of games (RPG grid based crawlers) "must" be turn based. The last one to actually pleased me was Starcrawlers, who did many things "well" (but failed to provide a "less combat, more xp" option).
Funny, the realtime aspect is something I really enjoy! I think it enriches gameplay with the possibility to outmaneuver your enemies or lure them to dangerous places like trap doors or steam vents, etc..
Quoting: ziabiceLinux build on Gog is still at patch #12, meanwhile Windows is at patch #14. Let's wait...
Update on GOG is out now :-)
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