Jupiter Hell is shaping up to be one of the most fun roguelikes I've played in a long time, especially with the brutal Doom-inspired theme. It has a new update out and you can pick it up before the full release on itch.io now too.
For today's update it includes "player data, several new traits, exalted (champion) enemy groups, a full overhaul of level generation parameters, started implementing modular weapons, and in the background created (but not yet implemented in-game) the visuals for Io". Basically, fun new stuff is going in to make it a more interesting game right now.
You can see a preview I did of the previous version below:
Direct Link
They're still working towards Vulkan support, which they say should hopefully be available in the main big update after this (0.6.0) along with more varied level generation, more enemies, turrets, more weapons, AI upgrades and so on.
It's running very nicely on Linux already, loving watching it grow.
Check it out on itch.io for the extra early builds (includes Steam key at release) or follow and wishlist on Steam. Their main Early Access launch should be sometime in June.
I know some devs want "real testers" and not just "players", and they set a higher price as a filter, but i find this stupid. I can be unable to afford this price for a game, and still be a good tester.
Also, as an early version, it has less content, and more bugs. I much prefer the opposite way : start low, and rise price with major milestones. Many games did that with success, example going from 2€ for the very first curious, to 20€ to the final release.
Unless i've missed something.
Last edited by Tchey on 8 February 2019 at 9:57 pm UTC
Quoting: TcheyIt's 40€ the beta !?
I know some devs want "real testers" and not just "players", and they set a higher price as a filter, but i find this stupid. I can be unable to afford this price for a game, and still be a good tester.
Also, as an early version, it has less content, and more bugs. I much prefer the opposite way : start low, and rise price with major milestones. Many games did that with success, example going from 2€ for the very first curious, to 20€ to the final release.
Unless i've missed something.
From the itch.io page:
QuoteThis release is BETA - PRE-EARLY ACCESS! The price is high to be fair to Kickstarter backers that backed the project early. The game WILL BE CHEAPER on Early Access release (June 2019). We suggest you do not buy now unless you want to help us out with beta development - financially or by providing feedback!
They don't expect anyone to buy it at $40. They explicitly warn you not to.
Quoting: Tchey(…)Unless i've missed something.
If it was cheaper now the backers that payed more to get earlier testing access during the Kickstarter campaign would feel cheated.
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