It's question time once again, time to tell the world what you've been playing and let us know if it's worth getting.
I've actually been really enjoying Sid Meier's Civilization VI with the new expansion, it's far more addictive than I originally thought. While I previously got bored with it after a few rounds, that's no longer the case.
The disasters system with climate change adds so much to the game to seriously make it that much more interesting. Soon my English army shall take over what's left of the world…
In regards to the performance of the port (which isn't great in the later game), Aspyr Media did say this on Reddit:
The answer is actually not technical, but simply bandwidth. Frankly, it was a valentines miracle to get Linux out along-side Windows in a playable state that we were happy with AND cross platform. There will be time for optimizations once the dust settles, and we will continue to optimize for as long as we work on the product. For Civ V, that was years.
As for other games, I still can't pull myself away from Rocket League. Now that I have a few hundred hours in it, the amount of tricks I can pull off is increasing all the time, once you get to grips with some aerial maneuvers the game certainly opens up a bit.
Another shout out to Streets of Rogue, still one of my absolute favourite indie games. The amount of time I'be put into this is nuts. Probably one of the funniest games I've ever played with friends. Absolutely check it out if you haven't and do have a look at our video of it!
Quoting: doomiebabyQuoting: ElvanexWhy can't you play single player? Just not enough time?
Ballistic Overkill is freaking awesome as well though! =D It's actually my second most played game on Steam at 674 hours, despite only having owned it for a year or 2. lol. I've kinda burnt myself out of it for the moment though.
674h? geeeeze, haha... and what's more is with the way this game keeps you playing, you maybe only intended some 40 of those hours altogether? :P''
Is a time issue, yes, and multiplayer is at least somewhat justifiable to put time into (people I know after all).
If you wanna get back in though, and would tolerate my casual tail and... maybe some ridiculous friends, PM me? <:3
I suppose I should have said what I think of Ballistic Overkill, like the OP asked.
BO is:
-Not body odor
-Slick and satisfying arcadey FPS gameplay
-Simple and optimized enough to run on pretty old hardware competitively
-Pretty dynamic class abilities to play with
-Fairly high skill ceiling (not artificially nerfed with low bullet speeds, too much sponge and cheap ults- lookin at you HOTS-teamfight-in-3D that is Overwatch)
-A mix of good-enough and very-good maps
-Very easy to hop in and out of without tons of life dedication, which is a rare and valuable thing in PVP these days...
-Private dedicated servers! incredible...
BO is also:
-Grinding for unlocks, like really all games now.
-Some odd and sometimes game-ruining framedrops for me and another friend (on appletosh, I think) during firefights.
-Cheaters. The in-game personally-hosted game creation could use functioning kick ability and a personal permaban list, maybe attached to steam cloud. Maybe I'll bring this idea up in the forums.
-Netcode, which can and often does make very silly things happen, but it's usually something you can play past.
With all of this, is still one of the most actually fun PVP FPSes out right now, and one of maybe 4 that even exist on linux?
Friends and I may just give in and rent a server; GOL server is just too much leg for me. Leg everywhere... .w.
lol, well, like I said, I've kinda burnt myself out of Ballistic Overkill atm. But I'm sure I'll play again after I recover. :) My Steam name is Sethander Wald if you want to add me.
Quoting: iiariVery true, one of the few games out there with matches that have a real skill gradient of people playing. I feel there's still a few too many matches where one or two super-players just OWN everyone else.
Oh why or why can't we have a PVP title that matches people together based on stats and skill?
Well... community size in BO could be a blocker there... I think the 'play now' button actually tries to do what you ask, but when you have only ~20 people playing on 2 servers in total... is an issue in Depth as well, which is a great game, but BO has an even lower number of active players. Man I wish Depth had a native linux port..
Quoting: doomiebabyWell... community size in BO could be a blocker there...Good point. When BO did their upgrade that blew up everyone's character configs, I think that really hurt player numbers, which had been robust beforehand...
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