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The Wine team are having a busy year once again, with the second development release for Wine 5.0 out as the bottle for Wine 4.2 is now open and ready to be passed around.

Here's what's new:

  • Unicode string normalization support.
  • Support for ECC cryptographic keys.
  • Support for mixing 32/64-bit dlls in the load path.
  • Futex-based implementations for more synchronization primitives.
  • Various bug fixes.

This time around, they noted 60 bugs as fixed. The usual note applies here, some may be bugs actually solved in earlier versions of Wine that are only now being checked off the list. These bug fixes include improvements for Planetside 2, League of Legends, Elite Dangerous, StarCitizen and plenty more.

You can see the full release notes here.

Article taken from GamingOnLinux.com.
Tags: Wine
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14 Feb 17, 2019
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Quoting: mrdeathjrIn splinter cell blacklist dxvk improve over dx9 with around 50 to 70% more fps depending scene but using around 80% of cores compared dx9 when use around 2 cores at max with some pikes in 3rd core

Splinter Cell Conviction

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=IoMZCuwAdnI

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=n7hlmxJ3_wI

Splinter Cell Blacklist

Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=hCqvInqwpg4

With Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=qSxEFAjtAQw

And now using DXVK with Core i3 8350K Tri-Core @ 5.0ghz + CoolerMaster Hyper T4

https://www.youtube.com/watch?v=_SN7tq2JXVI

^_^
Years ago, my daughter and I tried to play one of these cooperatively on Windows (it was probably Blacklist). I bought two copies of the game. It was infuriating because the game had a networking bug that caused us to disconnect after playing for about 2 minutes. Either the return policy didn't exist back then or I simply didn't know about it. I was pissed. It's actually a large reason why I stopped buying Ubisoft games for PC. It would be hilariously sad (insane laughter), if it worked over Wine now.
mrdeathjr Feb 18, 2019
Quoting: 14Years ago, my daughter and I tried to play one of these cooperatively on Windows (it was probably Blacklist).

I bought two copies of the game. It was infuriating because the game had a networking bug that caused us to disconnect after playing for about 2 minutes.

Either the return policy didn't exist back then or I simply didn't know about it.

I was pissed. It's actually a large reason why I stopped buying Ubisoft games for PC.

It would be hilariously sad (insane laughter), if it worked over Wine now.

Curiously only test single player, multi player i dont have idea about work

^_^
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