Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Chasm, the crowdfunded adventure platformer continues to see great post-release support with the latest big free update out now.

While it's not a personal favourite of mine (I much prefer Dead Cells honestly), it's still a reasonably good game overall. In fact, it's far better than a lot of action/adventure platformers and it does look great.

One thing I did find, was how repetitive it became and this latest update seeks to address that adding in over 60 (yes—sixty!) rooms for more path variation for new games, new background graphics to all areas, revised rooms and improved styling, an updated version of FNA, updates to their gamepad database (so more should work better) and bug/balance fixes.

Doesn't seem like it's sold too well, or it least it hasn't hooked people in enough either way to write a user review about it considering there's only just over five hundred on Steam. Quite a striking number really, when it had nearly seven thousand backers on Kickstarter.

You can grab it from Humble Store (DRM Free + Steam Key) and Steam.

Article taken from GamingOnLinux.com.
12 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
The comments on this article are closed.
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
2 comments

Maath Mar 21, 2019
It looks like the primary problems people write are that the procedurally generated layouts do not make for an exciting game, and that the enemies aren't exciting to fight. Perhaps adding so many more room types will help with the former, but it may be nice to hand craft one layout. Maybe new gamers could play that one first, and if they want to replay, the procedurally generated layout can be used.

Still, if the fighting isn't all that great, people will be hard pressed to spend $20 on it.
g000h Mar 21, 2019
I consider myself somewhat conscientious when it comes to writing Steam reviews. I don't write reviews for the majority of titles I play, but the special few tend to get a decent review. These are usually favourite titles, although there might be times when a game has been so bad that I've reviewed it negatively. Statistically speaking, approx 11 reviews per 200 games played = 5.5%. Noting that Chasm's 500 reviews out of 7000 kickstarters is 7.1%.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.