Cities: Skylines, probably the best city-builder available on Linux has turned four years old and Paradox have released some impressive stats on it.
Firstly, it's officially hit over six million copies sold and seems to show no sign of slowing down. Since the last birthday of the game, it sold over a million more copies so it seems to have a rather healthy life ahead of it.
As for some other fun stats, here's what Paradox put out about Cities: Skylines
- Total playtime: 16,938,045 days
- Total population: 2,185,317,000,000 (Holy reproduction, mayors - that's over two trillion people! Earth, on the other hand, has a measly eight billion at best.)
- Cities built: 39,733,045
- Unpopular mayors: 1,911,067
- Paradox Plazas built: 7,007,128
- Most popular building: Wind turbine
- Mods created by the community: 175,970
"When we first launched Cities: Skylines, we knew it was special, but we never dreamed how far players would take it," said Sandra Neudinger, Cities: Skylines Product Manager at Paradox Interactive. "The community is the heart and soul of the game - we’re just here to give them the tools they want and need to make it their own," added Mariina Hallikainen, CEO of Colossal Order.
I'm really not surprised by the popularity of it, given how lovely the game is. Graphically it's pleasing enough and it has a really nice and clear UI. It's also been supported well since release, thanks to a constant streaming of free updates and pretty interesting expansions.
You can grab it from Humble Store, Steam and the Paradox Store.
Last edited by Creak on 11 March 2019 at 1:04 pm UTC
QuoteCities: Skylines, probably the best city-builder available on Linux
Cities: Skylines, probably the best city-builder on any platform
FIFY :D
Quoting: BrisseQuite right!QuoteCities: Skylines, probably the best city-builder available on Linux
Cities: Skylines, probably the best city-builder on any platform
FIFY :D
I am surprised the game is still selling strong despite now being 4 years old. As a huge city builder fan (I have put in over 500 hours) I have become bored of it to be honest as there are just too many issues with the game. I only tend to revisit the game now when a new DLC is released. I really did enjoy the industries DLC.
I do feel its now time for Paradox/CO to now think about creating a sequel (Cites Skylines 2) as the game has reached its limits and really could do with a total overhaul. Cities Skylines has been one of the best city builders to date for many reasons but its still missing that spark that the Sim city series had, An actual simulation with cause and effect.
I will continue to play the current version though as new content is released and I assume new content will be due to drop soon.
Quoting: 14You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.
This reminds of when i see a review on Steam about someone who played more than 2000 hours of a game giving a negative review.
Not the case here, but reminded me of that
Quoting: WJMazepasQuoting: 14You guys talking about 200-500 hours in the game and now you're bored... that sounds quite satisfactory to me.:O But, different strokes for different folks I suppose. I like to move on after a while.
This reminds of when i see a review on Steam about someone who played more than 2000 hours of a game giving a negative review.
Not the case here, but reminded me of that
It's quite typical for Train Simulator, but for other simulator games with tonnes of DLC too. Many such reviews focus on long outstanding bugs or failed promises from the developer/publisher, rather than the actual quality of the game.
Train Simulator itself pisses me off and yet I have played it for 1200 hours, and it is the only reason I boot into Windows these days.
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