d9vk, from developer Joshua Ashton who works for both CodeWeavers and the game developer Puny Human, is a new personal project aimed at running Direct3D 9 over Vulkan.
If the name isn't familiar, Ashton was also working on the DXUP project which had an aim of getting D3D9 and D3D10 over to D3D11 to use with DXVK. However, when speaking to Ashton earlier, they told me they decided to go with forking DXVK as they wanted to make use of different parts of DXVK that could be reused, rather than reinventing the whole wheel again.
Obviously it's very early days for the project, so in terms of goals, Ashton told me they're going to be working through getting "clear and present working, then some basic shaders with some geometry and then games".
Interesting to see more and more projects like this appear, it's pretty exciting as the more games we can get working on Linux (and performing well) the better.
You can find it here on GitHub.
Quoting: mylka... so these cards can easily translate dx9 to opengl with 100+ fps ...For me some DX9 games still perform bad with wined3d on my Geforce GTX 1050 but they performed better with Gallium Nine on the same PC but with Radeon HD 7850.
Quoting: qptain NemoQuoting: hardpenguinMeanwhile I am here with a couple of niche games using D3D8 that are currently crashing in Wine :S:What are your games?
I'm still waiting for an obscure DX10 game Corpse of Discovery to render correctly which it still doesn't in Wine or DXK in spite of the recent successes.
you could file a bug report on the github repo instead of waiting for a game that's probably not known to get fixed by a developer who probably doesnt know about the bug much less the game.
http://github.com/doitsujin/dxvk
or just keep waiting. hard for developers to fix a bug they dont know about
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