Dicey Dungeons from Terry Cavanagh (Super Hexagon, VVVVVV), Marlowe Dobbe, and Chipzel is a roguelike that I've been playing quite a lot of and it's brilliant.
I've written about it a few times and it just keeps impressing me. The latest update is quite a big one which includes an actual story with cutscenes, a tutorial, a return of the Jester character, a huge revamp of the overall design and so on.
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The design updates alone are pretty big, as the update touches on practically everything in the game from dungeon generation to equipment distribution (and so on). Dungeons are now spread across six floors instead of five, characters now have level up rewards, you will occasionally come across "Super Enemies" and more.
There's also improved modding support, more music and plenty of bug fixes. Moving forward, Cavanagh said the next version should be the last alpha and so it should finally come to Steam too.
I absolutely love the gameplay in Dicey Dungeons, the unique way it fuses cards for abilities with dice rolling is very unique and makes it thoroughly interesting to play.
For now, you can find it on itch.io. If you do purchase it on itch, you will get a Steam key too.
But basically, buy it. Immediately! :)
Last edited by g000h on 6 March 2019 at 4:16 pm UTC
The new floor is an unskippable (for now) tutorial that gives strong items that make the game a lot easier.
Quoting: scaineI purchased on Itch, and noticed recently that it wouldn't start on that platform.What is the problem? I haven't noticed anything. Do you use the client?
Quoting: scaineBut basically, buy it. Immediately! :)Definitely.
Haven't tried the new update, but definitely looking forward to it once I get my fill of Minetest for a while.
Quoting: KlaasQuoting: scaineI purchased on Itch, and noticed recently that it wouldn't start on that platform.What is the problem? I haven't noticed anything. Do you use the client?
The error message I'm getting (just bought it on itch today) is something to do with not finding lime: "Could not load module lime@lime_application_create__prime". I tried running it through the itch app and running directly from the command line (same files, not the separate download). Based off of the bug report section of the dicey discord, there are at least a few other people with the same issue.
Quoting: buckysrevengeQuoting: KlaasQuoting: scaineI purchased on Itch, and noticed recently that it wouldn't start on that platform.What is the problem? I haven't noticed anything. Do you use the client?
The error message I'm getting (just bought it on itch today) is something to do with not finding lime: "Could not load module lime@lime_application_create__prime". I tried running it through the itch app and running directly from the command line (same files, not the separate download). Based off of the bug report section of the dicey discord, there are at least a few other people with the same issue.
Yep, just checked - same issue here. Annoyingly, the bug report doesn't let you copy text, so no real details to share. I've sent another bug report, but the first one was ignored, weeks ago, and it still doesn't launch.
In 6 years of using Steam, I've only had one game fail to launch (Little Racers Street). It was incredibly common on Desura - in fact it was a key reason I never really used that platform. I'll be gutted if this becomes a theme on Itch.
Quoting: scaineIn 6 years of using Steam, I've only had one game fail to launch (Little Racers Street). It was incredibly common on Desura - in fact it was a key reason I never really used that platform. I'll be gutted if this becomes a theme on Itch.Itch does not check the quality of releases on the platform (nor does it have the resources to do so). It kind of makes sense, as they want the platform to be open to more than just games or software. It's an open sales and publication platform for indies (as in independent artists, not just self-published games) and hobbyists and game jams et cetera as much as it is a game store. Of course this has drawbacks if you want to put it on the same line as some competing services.
My opinion is that we need Itch. It fills a niche Steam or GOG never could. It's likely that you'll always find some broken or abandoned stuff on Itch, but I don't see how that could be solved without essentially downgrading the service in the process.
Last edited by tuubi on 16 March 2019 at 10:27 am UTC
Last edited by buckysrevenge on 16 March 2019 at 11:42 am UTC
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