Last year, we wrote a small bit on how the developer of Gloomhaven was keeping an eye on all the requests for Linux support. It seems they've taken notice.
Just today they said this on Steam:
Keep the faith. While you won't see it supported for early access, I will do everything I can to make sure we see Linux supported for the final release.
So if you do want to see it officially supported on Linux, it might be worth letting them know if you haven't already. Obviously, that's only if you would actually pick up a copy, saying you want it with no intention of picking up a copy helps no one.
More about it:
In Gloomhaven, you play as a team of mercenaries on their own personal quests to go conquer a world of gloomy and wicked decadence. Choose your group members wisely, because in the turmoil of battle you can only rely on your wits, skills and spells to fight your way through the putrid dungeons and forgotten ruins. In this rogue-like dungeon-crawling adaptation of the famous board game, you will journey through terrifying randomly generated dungeons, fight against increasingly horrific and powerful foes…or die trying.
For an early look at it, the video below goes through some of the development of it with some game footage:
Direct Link
I shall continue to keep an eye on it, to see if they do deliver on a Linux version once it's finished.
You can follow it and wishlist it on Steam.
Last edited by Nanobang on 19 March 2019 at 12:29 pm UTC
Quoting: NanobangIt looks like a dungeon-crawler for movement (in the Steam video, the linked YouTube video, not so much) that then shifts to a third-person/isometric view for combat? Is that what we're looking at?Unless they've made a dramatic shift from the board game, I expect those views were only for the trailer and maybe a cinematic component. The dungeon-crawling part of gameplay in the original game has your party explore a series of room without exiting combat mode (i.e. your spells don't refresh after each room and you never just 'move on' to the next fight; the action economy is always on until the dungeon is completed). I would expect the hex board and isometric view to remain on at all times during dungeons.
What you do between dungeons is a mix of overland travel and choose-your-own-adventure choices, so I don't know how they will deliver that in the video game but comparisons might be drawn to games like Battlechasers: Nightwar, Ash of Gods: Redemption or even Thronebreaker. You pick a destination to go on your next quest (non-linear), resolve any random events along the way, then complete a dungeon. When you're back in town you can buy and trade, you get a city event and you head back out into the world. (That's my limited overview of it from playing once, anyway.)
Quoting: SalvatosNice overview. I have played Gloomhaven the board game for about a year now, generally once a month. Yes, it's still the same campaign. My friends and I love it. It might be our #1 board game (out of about 200 that my friend has). Anyway, thanks for the great overview because now I won't feel guilt for not writing one. :PQuoting: NanobangIt looks like a dungeon-crawler for movement (in the Steam video, the linked YouTube video, not so much) that then shifts to a third-person/isometric view for combat? Is that what we're looking at?Unless they've made a dramatic shift from the board game, I expect those views were only for the trailer and maybe a cinematic component. The dungeon-crawling part of gameplay in the original game has your party explore a series of room without exiting combat mode (i.e. your spells don't refresh after each room and you never just 'move on' to the next fight; the action economy is always on until the dungeon is completed). I would expect the hex board and isometric view to remain on at all times during dungeons.
What you do between dungeons is a mix of overland travel and choose-your-own-adventure choices, so I don't know how they will deliver that in the video game but comparisons might be drawn to games like Battlechasers: Nightwar, Ash of Gods: Redemption or even Thronebreaker. You pick a destination to go on your next quest (non-linear), resolve any random events along the way, then complete a dungeon. When you're back in town you can buy and trade, you get a city event and you head back out into the world. (That's my limited overview of it from playing once, anyway.)
EDIT: Now that I've actually watched the video, I must say that it looks really promising! I love the graphics and art style. I will almost certainly buy a Linux release because I sort of want the board game, but I also kind of don't since it's quite a bit to set up and I have little kids and my friend already has it. So, a computer version would be incredibly convenient.
Last edited by 14 on 20 March 2019 at 11:02 pm UTC
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