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Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

What they joked was the worst-kept secret in the industry (no kidding), sounds like quite an interesting service. Certainly one that could eventually end up redefining what gaming is. A little hyperbolic maybe? I'm not so sure considering how easy this should be to jump into a game. On top of that, they very clearly talked about how it's built on Linux (Debian specifically) and Vulkan with custom GPUs from AMD.

Something they showed off, was how you could be watching a game trailer with a button to play it on Stadia and (supposedly within a few seconds) you would jump right into it. That's quite en exciting idea, one that would easily pull in quite a lot of people I've no doubt.

As for resolution, they said it will support 1080p and 4K around 60FPS at release with 8K being worked on as well but that sounds further out if anyone even cares about 8K right now.

They also showed off their new controller, with a dedicated Google Assistant button and a button to capture video immediately for YouTube:


While Google are making their own dedicated gamepad, they did say it will be compatible with other devices too.

They also announced partnerships with both Unity and Unreal Engine and Stadia will "embrace full cross-platform play" including "game saves and progression". They also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia, thanks to how they made the previous Doom game with Vulkan.

This means, that development for Linux is suddenly going to become a priority for a lot more developers and publishers. I don't want to overstate how important that is, but it's a very exciting prospect. This doesn't suddenly mean we're going to see a lot more Linux games on the desktop, but it's entirely possible after they go through all the work to get the games working on Linux with Vulkan for Stadia.

Stream Connect is another service they talked about. They mentioned how developers have pushed the boundaries of gaming but often local co-op is left out, as doing it multiple times in top-end games can require really beefy hardware. With Stadia, each instance would be powered by their servers so it wouldn't be such an issue. They also talked about how if you're playing some sort of squad-based game, how you could bring up their screen to see what they're doing which sounds very cool.

Google also announced the formation of their own game studio, Stadia Games and Entertainment, to work on exclusive games for their new service.

As for support from more external game developers, they mentioned how they've shipped "development hardware" to over 100 developers. From what they said, it should be open to smaller developers as well as the usual AAA bunch.

Stadia is confirmed to be launching this year and it will be first available in the US, Canada, UK and "most of Europe". One thing wasn't mentioned at all—price, but they said more details will be available in the summer. The official site is also now up on stadia.com and developers have their own website to look over.

Google also posted up some extra information on their developer blog:

Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.

There's probably plenty I missed, you can see their video on YouTube here.

As exciting and flashy as it sounds, it's obviously not Linux "desktop" gaming which is what the majority of our audience is likely interested in. However, things change and if it does become a huge hit we will cover it more often if readers request it. Linux gaming can mean all sorts of things from native games to emulators, Wine and Steam Play and now perhaps some cloud gaming so I don't want to rule it out. However, I can't see this replacing Steam, Humble, GOG, itch.io and so on for me personally.

Obviously there’s still a lot of drawbacks to such a service, especially since you will likely have zero ownership of the actual games so they could get taken away at any time when licensing vanishes. At least with stores like Steam, you still get to access those games because you purchased them. Although, this does depend on what kind of licensing Google do with developers and publishers, it might not be an issue at all but it’s still a concern of mine. Latency and input lag, are also two other major concerns but given Google's power with their vast networks, it might not be so bad.

Also, good luck monitoring your bandwidth use with this, it's likely going to eat up a lot all of it. YouTube and Netflix use up quite a bit just for watching a 30-minute episode of something in good quality, how about a few hours per day gaming across Stadia? Ouch.

That doesn't even address the real elephant in the room, you're going to be giving Google even more of your data if you use this service, a lot more. This is the company that failed to promptly disclose a pretty huge data leak in Google+ after all. I don't want to be some sort of scaremongering crazy-person but it's something to think about.

As always, the comments are open for you to voice your opinion on it. Please remain respectful to those with a different opinion on the matter.

Article taken from GamingOnLinux.com.
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edo Mar 19, 2019
Stadia Games and Entertainment is basically going to be a gaming company that will develop exclusively games for Linux and Vulkan, pretty much
edo Mar 19, 2019
Btw, this is huge news, this can easily be a game changer for Linux gaming.


Which would translate in more linux pc market share


Last edited by edo on 19 March 2019 at 7:42 pm UTC
Mohandevir Mar 19, 2019
Quoting: tmtvlConsidering the ability to choose the mods you use is so important I think this platform is gonna take off like the Challenger.

... Not counting on the quality of "Stadia's homemade exclusives"... Just that might attract a lot of people on the service.
ixnari Mar 19, 2019
> Streaming
Strike one.

> Games as a service.
Strike two.

> by Google
Aaaand I'm out.

This might be good for Linux gaming for all I know, but I do not trust Google one iota. Liam already mentioned the Google+ data leak and I'd just like to add that we're talking about a company that pays more in EU fines than taxes! (Source

Call me overly paranoid or pants-on-head retarded, but I am staying well, WELL away from this.
const Mar 19, 2019
Quoting: dannielloGoogle provided no information about: how much it will cost for publishers/developers? And more importantly how much it will cost players? It will be "buy once" approach or subscription based? Probably subscription based but how much games I will have in this subscription? All "stadia powered" games?

Or maybe subscription based payment for stadia account plus "buy once" approach per every single AAA game? Probably it is what Google and developers would enjoy the most (plus of course adding micro-transactions on top of it;) If yes - I do not think that it will be big success... Especially that it will be rental, so after developer or license vanish - bought game also will vanish...

I'd assume it will be free for some titles, but else will have a buy after x-hours of streaming approach. Google would have a very hard time to get bigger titles with the wages they pay for music and videos. It might turn out the same whenever Valve releases their SteamLink based CloudStreaming platform, only Valve may have the benefit of you choosing if you want to stream the game or play it locally, as they have no interest to ruin their game sales business.
Now imagine Valve would instantly allow every game with a native linux build in store (whitelisted proton included) to be streamed for 2 hours or whenever you like as long as you own it. Then we would seriously profit.

Remember Valve probably knows of this for a while already. All the things we saw them releasing in the last months were them preparing for this competition. I know on which side I'll be.

From a linux-desktop-gamers perspective, I'd consider playing a game that has no native linux build through Stadia similar to playing it with windows, only maybe a little more comfortable. I'd have a serious problem with 3rd-party Stadia-exclusives.
If google took a similar approach to Epic Store, it would be terrifying, but their chances to be sued by the EU will hopefully keep them from doing such ****


Last edited by const on 19 March 2019 at 7:54 pm UTC
undu Mar 19, 2019
Quoting: GuestBefore anyone gets the wrong ideas, it seems very likely that the "open source drivers" being referred to by google is very likely amdvlk. Not radv. This is probably because of direct support from AMD, and that radeon gpu profiler works with it (something that will be crucial to developing something like Stadia).

This kind of backend setup is exactly what AMD was targetting with their open source driver efforts too. Having amdgpu directly available in-kernel is highly attractive for Google, rather than relying on an externally controlled, proprietary, kernel module.

(cheers for the updates Liam, and cheers that I don't have to sift through the videos to find out all this info!)
Setting up and managing nvidia gpus for virtual machines is also more complex than amd ones, since they don't use standards like SR-IOV
lucanlesan Mar 19, 2019
I see this as the worst possible path gaming could go. Even Microsoft Windows is still a better option for gaming than this is. I won't get fooled by Google's beautiful talk. Google only used open source for Stadia because they have no other option, they use whatever just to make the quick cash and gain control.

I don't see how this could help our Linux gaming, and even if it did, it's not the way to get where we want. It could help us in the short-term, but in the long-term it won't matter if it's Linux or something else, when it'll be running on a distant server with little control over it from the users. So if Stadia fails - it won't help linux gaming. If it succeeds, it will be even worse.

Just trying to be rational here, I think many people are often too optimistic and then end up dissapointed. :)
dubigrasu Mar 19, 2019
So I'm curious how compatible Linux/Stadia with Linux will be. Yes, is Debian and Vulkan and so on.
Take for example the UE4 and Unity editors, we currently have the option to export to Windows, Linux and various consoles.
So will there be an "export to Stadia" apart from the already existing Linux, or plain Linux will suffice?
BielFPs Mar 19, 2019
Quoting: EhvisIf this thing takes off, it may very well be the death of DX12.

Or Microsoft porting DirectX to Linux maybe.
Linas Mar 19, 2019
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It's amazing what you can do when you throw infinite amounts of money at an idea. If this takes off, Valve will be in serious trouble. And people were worried about the Epic Store...
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