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Google have now finally unveiled their new cloud gaming service named Stadia, offering instant access to play games in Google Chrome.

What they joked was the worst-kept secret in the industry (no kidding), sounds like quite an interesting service. Certainly one that could eventually end up redefining what gaming is. A little hyperbolic maybe? I'm not so sure considering how easy this should be to jump into a game. On top of that, they very clearly talked about how it's built on Linux (Debian specifically) and Vulkan with custom GPUs from AMD.

Something they showed off, was how you could be watching a game trailer with a button to play it on Stadia and (supposedly within a few seconds) you would jump right into it. That's quite en exciting idea, one that would easily pull in quite a lot of people I've no doubt.

As for resolution, they said it will support 1080p and 4K around 60FPS at release with 8K being worked on as well but that sounds further out if anyone even cares about 8K right now.

They also showed off their new controller, with a dedicated Google Assistant button and a button to capture video immediately for YouTube:


While Google are making their own dedicated gamepad, they did say it will be compatible with other devices too.

They also announced partnerships with both Unity and Unreal Engine and Stadia will "embrace full cross-platform play" including "game saves and progression". They also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia, thanks to how they made the previous Doom game with Vulkan.

This means, that development for Linux is suddenly going to become a priority for a lot more developers and publishers. I don't want to overstate how important that is, but it's a very exciting prospect. This doesn't suddenly mean we're going to see a lot more Linux games on the desktop, but it's entirely possible after they go through all the work to get the games working on Linux with Vulkan for Stadia.

Stream Connect is another service they talked about. They mentioned how developers have pushed the boundaries of gaming but often local co-op is left out, as doing it multiple times in top-end games can require really beefy hardware. With Stadia, each instance would be powered by their servers so it wouldn't be such an issue. They also talked about how if you're playing some sort of squad-based game, how you could bring up their screen to see what they're doing which sounds very cool.

Google also announced the formation of their own game studio, Stadia Games and Entertainment, to work on exclusive games for their new service.

As for support from more external game developers, they mentioned how they've shipped "development hardware" to over 100 developers. From what they said, it should be open to smaller developers as well as the usual AAA bunch.

Stadia is confirmed to be launching this year and it will be first available in the US, Canada, UK and "most of Europe". One thing wasn't mentioned at all—price, but they said more details will be available in the summer. The official site is also now up on stadia.com and developers have their own website to look over.

Google also posted up some extra information on their developer blog:

Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.

There's probably plenty I missed, you can see their video on YouTube here.

As exciting and flashy as it sounds, it's obviously not Linux "desktop" gaming which is what the majority of our audience is likely interested in. However, things change and if it does become a huge hit we will cover it more often if readers request it. Linux gaming can mean all sorts of things from native games to emulators, Wine and Steam Play and now perhaps some cloud gaming so I don't want to rule it out. However, I can't see this replacing Steam, Humble, GOG, itch.io and so on for me personally.

Obviously there’s still a lot of drawbacks to such a service, especially since you will likely have zero ownership of the actual games so they could get taken away at any time when licensing vanishes. At least with stores like Steam, you still get to access those games because you purchased them. Although, this does depend on what kind of licensing Google do with developers and publishers, it might not be an issue at all but it’s still a concern of mine. Latency and input lag, are also two other major concerns but given Google's power with their vast networks, it might not be so bad.

Also, good luck monitoring your bandwidth use with this, it's likely going to eat up a lot all of it. YouTube and Netflix use up quite a bit just for watching a 30-minute episode of something in good quality, how about a few hours per day gaming across Stadia? Ouch.

That doesn't even address the real elephant in the room, you're going to be giving Google even more of your data if you use this service, a lot more. This is the company that failed to promptly disclose a pretty huge data leak in Google+ after all. I don't want to be some sort of scaremongering crazy-person but it's something to think about.

As always, the comments are open for you to voice your opinion on it. Please remain respectful to those with a different opinion on the matter.

Article taken from GamingOnLinux.com.
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283 comments
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Shmerl Mar 22, 2019
Quoting: etonbearsThe discussion in the US, concerning how the Internet is constructed managed and used, seems to have become intensely partisan and thus narrow because the participants simply assault each other with their best dogmatic assertions and withdraw.

Not really. It's quite artificially partisan for no good reason besides corruption and sides trying to use a hot topic to their advantage. Outside of politics, net neutrality is quite a non controversial and generally accepted concept.

I suppose the reason it became partisan in politics was a ploy by monopolists to thwart its adoption as a functional law. They often use legislative power dysfunction and partisan bickering to derail good ideas that actually could prevent monopoly abuse.


Last edited by Shmerl on 22 March 2019 at 2:21 am UTC
etonbears Mar 22, 2019
Quoting: Shmerl
Quoting: etonbearsThe discussion in the US, concerning how the Internet is constructed managed and used, seems to have become intensely partisan and thus narrow because the participants simply assault each other with their best dogmatic assertions and withdraw.

Not really. It's quite artificially partisan for no good reason besides corruption and sides trying to use a hot topic to their advantage. Outside of politics, net neutrality is quite a non controversial and generally accepted concept.

I suppose the reason it became partisan in politics was a ploy by monopolists to thwart its adoption as a functional law. They often use legislative power dysfunction and partisan bickering to derail good ideas that actually could prevent monopoly abuse.
Shmerl, I take my hat off to you. Your posts truly do provide great entertainment value.
Shmerl Mar 22, 2019
I'm glad it's entertaining for you, but what I said is quite well known and nowhere a secret.


Last edited by Shmerl on 22 March 2019 at 2:28 am UTC
ShabbyX Mar 22, 2019
Quoting: ShmerlThat's the whole point of offering a DRM-free option. Currently game on Stadia is DRMed. To make any of them DRM-free, means to offer a downloadable version (I suppose it would mean adjustments like you said, to provide ability to run it on regular desktop Linux). Technical changes aside, it will simply make it possible to back up the game and run it without the service.

I would love to still be able to own games and run them locally, sure. Sounds to me though that that's a burden on the developers rather than Stadia. I thrink people are still going to want to own games, so as long as there's a market for buying games, that won't go away because of Stadia.
Shmerl Mar 22, 2019
Quoting: ShabbyXI would love to still be able to own games and run them locally, sure. Sounds to me though that that's a burden on the developers rather than Stadia. I thrink people are still going to want to own games, so as long as there's a market for buying games, that won't go away because of Stadia.

I'd say it's both. But if Stadia doesn't even provide such option, developers are less likely to bother. So Stadia can do something about it. GOG promote DRM-free actively. Stadia has a lot more resources to do it.


Last edited by Shmerl on 22 March 2019 at 5:15 am UTC
ShabbyX Mar 22, 2019
Quoting: ShmerlWould it make sense to write straight to Stadia chief Phil Harrison about it? I doubt this kind of decision can be made without his involvement.

One person might have had luck with the Intel ceo, but imagine what would happen if everybody went ahead and wrote all their thoughts to CEOs all the time.

I would think of that as inconsiderate TBH.
Shmerl Mar 22, 2019
Quoting: ShabbyXOne person might have had luck with the Intel ceo, but imagine what would happen if everybody went ahead and wrote all their thoughts to CEOs all the time.

I would think of that as inconsiderate TBH.

May be, but otherwise I have quite low expectation of this going anywhere high enough. May be you know some other people in Stadia who can actually be interested in discussion about this, and not simply "thanks for your feedback".


Last edited by Shmerl on 22 March 2019 at 5:17 am UTC
yölisko Mar 22, 2019
You should remember that Google is mainly an advertisement company, and you are their product.

I would be really scared about how detailed a personal profile they can build by learning all your gaming habits and how much they will learn about you by all the choices you make in the games.

All the possibility in the data mining and profiling with these added details of personality through gaming.

And as all the games would be streamed, you are not able to block the data mining by firewalls or by going offline.
jens Mar 22, 2019
  • Supporter
Having thought about this and after reading lots of opinions this is my stance:
Googles game streaming service, Stadia, seems cross platform. This is certainly a very good thing, this offers another way of playing games on Linux. Since Stadia uses Linux underneath in their infrastructure I'm pretty sure that this will further improve the quality of the Linux graphics Stack and further strengthen Vulkan.

I'm seeing Stadia as a way of playing games _next_ to other means of playing games on Linux, certainly not as a replacement for Steam and other stores. Similar like Netflix it is targeted for the causal (not that much interested in highest quality) consumer and not a replacement for a Blu Ray collection for a Cinematic. So I don't think that Stadia will be the end of the way we are playing games now. Though a shift will most likely happen, similar like Netflix grabbed much share of the BluRay market.

Will this improve gaming on Linux in the sense of bringing gaming experience on Linux closer to the experience on Windows? This could go either way. Having games on Stadia would make a Linux release technically kind of easy/easier and might be a motivation to just do it. On the other hand publishers might refrain from directly releasing on Linux due to e.g. support reasons and might just refer to Stadia, similar like some studios refer to Proton now. Actually I think the latter will happen. It may even worse the situation for real gamers since Linux would only get the low quality Stadia game version but not a full Desktop version of a certain game. Though in the long term this could strengthen the Linux market share overall, a similar effect I hope from Proton due to overall having more games on Linux. A higher market share overall could then attract more "native" Linux release. Another thought would be at in the long term, e.g. over 10 years, we wont see differences anymore between Desktop vs streaming and the whole discussion mutes. Thus to conclude: I think Stadia will improve gaming on Linux for the causal gamer, but not for "real" gamers, at least not in the short term. No idea what the situation in the long term could yield.

Let's also further see what Valve is doing. I'm still convinced that having Proton/SteamPlay on Linux is mostly just the public Beta test of the groundwork for Valves streaming service.

PS: About the DRM discussion here, Stadia is a service for, lets put it extreme, streaming an interactive movie. Stadia is not a platform for buying games/goods thus having a Stadia game DRM free does not apply here. And even if they would offer a kind of offline mode (like available in Netflix or Spotify) the DRM people would start a shitstorm anyway because game assets would not be usable outside of a (technically needed) offline Stadia client. A Stadia game is not a Desktop game.

Edit: Removed a kind of joke that could be taken offensive..
Edit2: Fixed Typo in Stadia ;)


Last edited by jens on 23 March 2019 at 7:14 am UTC
Shmerl Mar 22, 2019
Quoting: jensA Strada game is not a Desktop game

Nothing stops developers (and Google) from making this an optional feature, not a requirement, and providing offline option DRM-free. That's kind of the point.


Last edited by Shmerl on 22 March 2019 at 11:04 am UTC
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