If you like puzzle games and marbles today is your lucky day as I came across Flux Caves, which merges them into one game.
It's early-on in development but it has a pretty great idea. It's like piecing together an oversized marble-run, with each level having various tubes and other special blocks missing that you need to slot into place.
You can see some gameplay from an early version in the below trailer:
Direct Link
There's a demo available on the itch.io store page, with the full version only currently costing $2. I've no doubt the price will rise as it becomes more polished and it's a pretty good deal right now.
While I love the idea, I do hope there's a lot more to it in the later levels as it was far too easy, everything was obvious since it's just sliding a couple of blocks to complete the pipe system that's there already. Once it's a bit more polished, I will likely pick up a copy and see what all the levels are like outside of the short demo.
Roll on over to itch.io to check it out. If you do try it out, do note the startup time on Linux is a little long.
Quoting: fubenalvoso big-big thank you for the article and for the grateful readers too! Thank you guys! :)
Hi fubenalvo,
We certainly appreciate you giving us Linux support and we particularly appreciate a developer getting on the forums. I just bought the game on itch.io and am looking forward to playing it when I get home from work.
When I hear a game referred to as a "marble-run" I can't help remembering the fun I had playing Marble Madness on my Commodore 64 using a joystick. It was a great game and was a commercial success for Atari. I hope your game is also a success fubenalvo!
Quoting: liamdaweA simple solution would likely just big a big invisible rectangle barrier.Yeah, that will happen in the next version, but it will be ready mid April I think. I'm collecting all the feedbacks and bug reports until then.
So, if somebody use that shortcut, then be it. Game development is just a hobby for me, so I wont starve then :D
Am, I made a really simple trailer at the weekend. What you think guys?
https://www.youtube.com/watch?v=VAPqtYwZTAc
Quoting: fubenalvoWhen I hear a game referred to as a "marble-run" I can't help remembering the fun I had playing Marble Madness on my Commodore 64 using a joystick. It was a great game and was a commercial success for Atari. I hope your game is also a success fubenalvo!
Omg this game looks like really fun, never heard about it before. Not all the western games went around on floppys in hungary to every town. We had that game, that the neighbout guy had. :D
I'll search a ROM for it and play on my old old amiga. Now I have a reason to turn it on again :)
Quoting: fubenalvoSo, if somebody use that shortcut, then be it.
I wonder, wouldn't just cutting out the other content in the demo be the easiest?
(Then again, for making a puzzle game you should think of all those crazy things people do to your game... :) )
Quoting: fubenalvoOmg this game looks like really fun, never heard about it before. Not all the western games went around on floppys in hungary to every town. We had that game, that the neighbout guy had. :D
It wasn't all that different here in Germany! :D
Quoting: tuubiNote that if you're in the EU at least, $2 is the price without VAT. Due to the way Itch.io and some other smaller stores deal with the whole EU VAT MOSS process, there doesn't seem to be a way to see the final price until a couple of steps into the checkout process. I'd be so much happier if I could just set my country in the preferences and see prices with tax in Itch.io listings and game pages.Are you used to seeing a final price before you put stuff in your cart? In the U.S., tax gets added to Steam purchases during checkout. Actually, sales tax gets added to a lot of online retailers now. It became law in my State not that long ago if I remember correctly.
I paid 2.48€ in the end.
Quoting: 14Are you used to seeing a final price before you put stuff in your cart? In the U.S., tax gets added to Steam purchases during checkout. Actually, sales tax gets added to a lot of online retailers now. It became law in my State not that long ago if I remember correctly.
At least in Germany, it's law that consumers have to be shown full price including VAT from the beginning (online as offline). (And that online retailers have to pay them, too, which seems obvious to me). The tax part of the price is shown explicitly in the end on Steam.
Quoting: EikeAh. Yeah, we don't have that. That would be kinda nice, especially for things that get higher up in price like $60, $200, $500, etc.Quoting: 14Are you used to seeing a final price before you put stuff in your cart? In the U.S., tax gets added to Steam purchases during checkout. Actually, sales tax gets added to a lot of online retailers now. It became law in my State not that long ago if I remember correctly.
At least in Germany, it's law that consumers have to be shown full price including VAT from the beginning (online as offline). (And that online retailers have to pay them, too, which seems obvious to me). The tax part of the price is shown explicitly in the end on Steam.
The problem is, there are gamers, who could play it before with worse graphics, but normal framerate when it was OpenGL based.
Now, with the Vulcan API they got all visuals, but the framerate much-much worse for them.
So now I have to decide, to use Vulcan with a little bit worse performance, or use OpenGL and it wont run for everybody. What you think? If anybofy whant's to help, I can send test builds via email ([email protected])
Quoting: fubenalvoVulcan API how common for the Linux Gamers?Vulkan works fine for us, and we've got some very high-profile games making use of the API, like Dirt 4, Rise of the Tomb Raider, The Talos Principle, Hitman etc. It does require a GPU made in the last few years though. Not that your game would run with anything older anyway.
Quoting: fubenalvoThe problem is, there are gamers, who could play it before with worse graphics, but normal framerate when it was OpenGL based.Your game is definitely smoother with -force-glcore42 than -force-vulkan. I guess that's due to Unity's less-than-perfect Vulkan backend, at least in whatever version of Unity your game happens to run on. Whatever you decide, I'm just happy if you get the Linux version of Flux Caves back up on steam.
Now, with the Vulcan API they got all visuals, but the framerate much-much worse for them.
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