Battle for Wesnoth, the classic open source turn-based strategy game has been around for a long time and it seems they're going to switch over to the Godot Engine.
In a Twitter post sent out yesterday, the team teased "Are we working on a thing? We might be working on a thing. #gamedev #GodotEngine" along with this image:
According to the replies, it's a complete re-write of their legacy code and it's only in the early stages right now.
The developers also said they will be writing a longer post, to explain why they are doing this when they have more to show. I imagine with all the built-in features Godot has, it could make working on it a lot easier.
You can check out The Battle for Wesnoth on the official site or on Steam.
Hat tip to Acrophobic.
As a fan of Wesnoth, I'm happy to hear this news. Wesnoth is the first decent open source game that I've played, so even though I haven't play it in a while, it still has a spot in my heart. By moving to new engine, I hope my childhood game will keep on growing, so maybe someday my child will got to experience the same game as me.
Wesnoth also makes me feel humbled as a programmer. To think something like this :
![](https://i.imgur.com/suGvXW6.png)
with help of community (and enough time), has grown into this :
![](https://i.imgur.com/kppa0mB.jpg)
I doubt David White from 2003 could imagine his weekend project will keep played and developed 16 years later. It's really amazing to see what a dedicated open source community can do.
BTW, it seems 2019 is a blast for game developer (especially in Linux community) with Godot reaching 3.1 and Blender reaching 2.8.
BTW, it seems 2019 is a blast for game developer (especially in Linux community) with Godot reaching 3.1 and Blender reaching 2.8.
Fully agree! Godot, Blender, Krita, Tiled, and Gimp are all advancing quickly and growing into really professional tools. I myself couldn't be happier to be using them and be part of it all.
Fully agree! Godot, Blender, Krita, Tiled, and Gimp are all advancing quickly and growing into really professional tools. I myself couldn't be happier to be using them and be part of it all.
Don't forget about Inkscape :| ! It's great and IMHO it's better than Illustrator for some part (except the lack of CMYK, of course).
While we are taking about Inkscape, you guys might want to check 2dgameartguru again. It's active again after long hiatus, with a brand new website.
For you guys who never visit it before, it's one of rare website which teach how to draw 2D game art using Inkscape. What makes this site quite special (for me) are :
- It's one of the oldest Inkscape tutorial site (the one that I know, at least). Its first Inkscape tutorial is released back in 2011, so it has been 8 years since then.
- While there are many Inkscape tutorial out there, most of them is released in video format, which is quite heavy for us with slow internet connection. Meanwhile, the tutorial on his site is available mostly in image and text format. This make it easy to access, and can be easily printed and distributed to student.
- Despite being mostly text and image, his tutorial is easy enough to follow, even for non artist
Disclaimer: I'm not related with him at all. I just learned many thing about Inkscape from his site.
Last edited by Acrophobic on 18 March 2019 at 2:01 pm UTC
i said it! i said we need to do it with open source games, and they listened!
ok, they probably didnt read my coment, but that is what we need!
While there are many Inkscape tutorial out there, most of them is released in video format, which is quite heavy for us with slow internet connection. Meanwhile, the tutorial on his site is available mostly in image and text format. This make it easy to access, and can be easily printed and distributed to student.
plus, video tutorials are horrible to back track if you want to see an specific detail again, and you can't control+C from an text in an video.
For instance, many of those I've introduced to Wesnoth have expressed that there is a lot to like, but they were hoping for a combat/gameplay system out of the "Fire Emblem" or "Shining Force" games. That is to say, rather than units simply boffing against each other on the main map, it would zoom in and show a highly detailed and animated rendition of each unit attacking against the other, based on certain parameters. I too would love for this to be possible within Wesnoth, but I am guessing that the engine holds it back. Perhaps as they work towards 2.0 and use Godot, it will be possible to add these sorts of features; if would certainly add plenty of interest to Wesnoth!
It has grown so much ( unlike 0 ad which is still in Alpha after a decade - sorry had to vent)
When online gaming for the first time this was a favorite with a good friend back home.
Then I tried switching over to linux a few times and every time Wesnoth (and Eschalon) was my go to game that was in every repo.
See more from me