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Battle for Wesnoth, the classic open source turn-based strategy game has been around for a long time and it seems they're going to switch over to the Godot Engine.

In a Twitter post sent out yesterday, the team teased "Are we working on a thing? We might be working on a thing. #gamedev #GodotEngine" along with this image:

According to the replies, it's a complete re-write of their legacy code and it's only in the early stages right now.

The developers also said they will be writing a longer post, to explain why they are doing this when they have more to show. I imagine with all the built-in features Godot has, it could make working on it a lot easier.

You can check out The Battle for Wesnoth on the official site or on Steam.

Hat tip to Acrophobic.

Article taken from GamingOnLinux.com.
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elmapul Mar 19, 2019
Quoting: AcrophobicWhile there are many Inkscape tutorial out there, most of them is released in video format, which is quite heavy for us with slow internet connection. Meanwhile, the tutorial on his site is available mostly in image and text format. This make it easy to access, and can be easily printed and distributed to student.

plus, video tutorials are horrible to back track if you want to see an specific detail again, and you can't control+C from an text in an video.
RanceJustice Mar 19, 2019
Hope to hear this will benefit both Godot an Wesnoth as both are worthy open source projects! Wesnoth is one of the open source games that is both high quality and stands on its own within its genre. Its cross platform support, Steam release, and both ease and depth of available mods really help it stand out; being able to download new campaigns with new units, art styles, cinematics and more with a single click is fantastic. However, the game engine itself is getting a bit long in the tooth and that likely prevents or makes extremely difficult certain features.

For instance, many of those I've introduced to Wesnoth have expressed that there is a lot to like, but they were hoping for a combat/gameplay system out of the "Fire Emblem" or "Shining Force" games. That is to say, rather than units simply boffing against each other on the main map, it would zoom in and show a highly detailed and animated rendition of each unit attacking against the other, based on certain parameters. I too would love for this to be possible within Wesnoth, but I am guessing that the engine holds it back. Perhaps as they work towards 2.0 and use Godot, it will be possible to add these sorts of features; if would certainly add plenty of interest to Wesnoth!
razing32 Mar 20, 2019
I remember when i first played this in college.
It has grown so much ( unlike 0 ad which is still in Alpha after a decade - sorry had to vent)
When online gaming for the first time this was a favorite with a good friend back home.
Then I tried switching over to linux a few times and every time Wesnoth (and Eschalon) was my go to game that was in every repo.
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