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Today is the day, for those of you using open source graphics drivers (AMD/Intel and some older NVIDIA GPUs), Mesa 19.0 is now officially out.

From the release announcement:

I'm pleased to announce the general availability of mesa 19.0.0. We've had a slightly long rc process with 7 RCs (there should have been 6, but there was a bug in the script for pulling patches resulting in two back to back RCs). In general this release has shaped up rather nicely, and I look forward to the stable release cycle.

Of note is that autotools support is deprecated in 19.0.0, and you must now add --enable-autotools to autogen.sh and configure. If you haven't already **now** is the time to try meson, if all goes according to plan autotools will be removed before the 19.1 release.

You can find the release notes here, although unless you really know the ins and outs of graphics APIs, extensions and so on they're pretty hard to parse and since I don't use Mesa (being on an NVIDIA 980ti) I don't tend to follow it all too closely.

The gist of it, is that you should see bug fixes for games, performance improvements, new features and so on. I would suggest the Phoronix write-up for more detailed bits on it.

Article taken from GamingOnLinux.com.
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Mohandevir Mar 15, 2019
Padoka-dev is at Mesa 19.1 and Padoka-stable is at 18.3.3... Does this news means that Mesa 19.0 is now going stable? If so, is there anybody that knows when we may hope for it to appear on padoka-stable?


Last edited by Mohandevir on 15 March 2019 at 2:36 pm UTC
axredneck Mar 15, 2019
Quoting: MohandevirPadoka-dev is at Mesa 19.1 and Padoka-stable is at 18.3.3... Does this news means that Mesa 19.0 is now going stable? If so, is there anybody that knows when we may hope for it to appear on padoka-stable?
19.0 is RC, 19.0.1 will be Stable
MayeulC Mar 15, 2019
Quoting: ShmerlGreat milestone, but excitement about freesync is a bit premature. Two major parts are still missing:

1. Vulkan support (neither radv nor amdvlk support it yet). So it won't work in any Vulkan games, including Wine+dxvk.
2. Wayland scenario. Not sure if anyone implemented that in common Wayland compositors.

I've been curious about this as well. Sway developers were busy with their 1.0, but here's where to track it (ie, not a lot for now). Actually, I re-read most of the IRC log pasted there, and it looks like I might have a better understanding of VRR than them. Oh well, time to comment, I guess? :P
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