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No Man's Sky from Hello Games had a pretty iffy launch, with many not happy with it but Hello Games stuck at it and continued expanding it. They’ve announced more huge free updates coming and it works very well on Linux with Steam Play.

Screenshots of it on Ubuntu 18.10, click to enlarge:

Sadly, OBS Studio dropped the performance too much for me to record any decent amount of it.

The first-load was a little long, as the game was making a shader cache but subsequent loads were fine. I was honestly surprised at just how smooth it was. By default it locked it to 30FPS which didn’t look or feel good, a quick in-game option change there and it’s beautiful. To be clear though, it does have a few random drops when new areas are loading in, which a lot of games both native and Steam Play often have issues with.

After exploring for a few hours, I might be a little bit in love as a huge space-nerd. So much to do, so much to see and every single planet you visit looks and feels very different to the one before it's absolutely magical.

As for what they’ve said is coming next, it’s called No Man’s Sky: Beyond which will be arriving sometime this Summer. A free update, just like the previous upgrades were and it’s going to include what they’re calling No Man’s Sky Online. This new online update will have “a radical new social and multiplayer experience” which sounds pretty fancy.

Additionally, a second part of the Beyond update is No Man’s Sky Virtual Reality and it’s not an additional mode, Hello Games said it’s just going to be part of the game. Considering other VR games work in Steam Play, those who can afford the pricey hardware will probably have a good time.

A third major feature is coming to the Beyond update, which they haven’t detailed yet.

It’s working so well on Linux thanks to Steam Play, with a one-click install procedure and no other special adjustments needed it’s quite impressive! I will take another look when these big updates arrive, to let you know if the situation with Steam Play changes at all.

It’s also 50% off on Steam right now, good time to pick it up.

Article taken from GamingOnLinux.com.
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Scoopta Mar 27, 2019
Quoting: Hori
Quoting: LinasI understand the importance of Steam Play and Proton, but is this really Linux gaming newsworthy? I personally don't think so, but I'd like to hear other options.
Well the website is called GamingOnLinux, not NativeGamingOnLinux. So yeah, it's newsworthy. In addition, most people just want to play games on Linux, regardless of being native or not.

Only covering native titles would be very... narrow, and simply not enough. Steam Play is here to stay and it is only getting bigger. It won't be too long until the bulk of the Linux gaming will be done through Steam Play.
Simply not enough? I don't think this site covered non-native games before proton. They covered wine releases but I don't ever recall seeing an article regarding a game on wine.
Scoopta Mar 27, 2019
Quoting: TheSHEEEP
Quoting: Guest
Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."

It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
That thought completely ignores the fact that you only pay for the game if it works on Linux.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.

It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.

In the end, all that matters is that you get to play the game. Convenience wins, usually.

I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.

Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.
That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
You don't see reduced native games as a problem? Really? So you don't care if Linux just becomes a kerenel for Win32? I guess the upside is it's FOSS Win32? You still need the MS DX runtime and MS VC++ redist which are proprietary and developed by, you know, MS. I think proton is a good market share driver, I really do, but I also think it's dangerous if it starts lowering native releases because I don't want to depend on Win32/Wine for my games.
Liam Dawe Mar 27, 2019
Quoting: Scoopta
Quoting: TheSHEEEP
Quoting: Guest
Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."

It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
That thought completely ignores the fact that you only pay for the game if it works on Linux.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.

It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.

In the end, all that matters is that you get to play the game. Convenience wins, usually.

I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.

Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.
That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
You don't see reduced native games as a problem? Really? So you don't care if Linux just becomes a kerenel for Win32? I guess the upside is it's FOSS Win32? You still need the MS DX runtime and MS VC++ redist which are proprietary and developed by, you know, MS. I think proton is a good market share driver, I really do, but I also think it's dangerous if it starts lowering native releases because I don't want to depend on Win32/Wine for my games.
Seriously where does this attitude come from? This attitude you have and plenty of others, is as if we had a huge amount of support before Steam Play and the fact is we really didn't and still don't.

Aspyr practically stopped, Virtual Programming don't do much either and when they do it's pretty poor, Feral gradually slowed down too and...you can see where I am going right? I really don't see this magical land where Linux ever had a lot of support to begin with. We struggle to even get a lot of good indies to support us and when they do, the answer 99% of the time is that it wasn't actually worth it.

I think people seriously need a reality check on all this.

Native is good, Steam Play is good. Let people enjoy gaming on Linux. That's what we stand for and will continue to do so.
Scoopta Mar 27, 2019
Quoting: liamdawe
Quoting: Scoopta
Quoting: TheSHEEEP
Quoting: Guest
Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."

It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
That thought completely ignores the fact that you only pay for the game if it works on Linux.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.

It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.

In the end, all that matters is that you get to play the game. Convenience wins, usually.

I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.

Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.
That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
You don't see reduced native games as a problem? Really? So you don't care if Linux just becomes a kerenel for Win32? I guess the upside is it's FOSS Win32? You still need the MS DX runtime and MS VC++ redist which are proprietary and developed by, you know, MS. I think proton is a good market share driver, I really do, but I also think it's dangerous if it starts lowering native releases because I don't want to depend on Win32/Wine for my games.
Seriously where does this attitude come from? This attitude you have and plenty of others, is as if we had a huge amount of support before Steam Play and the fact is we really didn't and still don't.

Aspyr practically stopped, Virtual Programming don't do much either and when they do it's pretty poor, Feral gradually slowed down too and...you can see where I am going right? I really don't see this magical land where Linux ever had a lot of support to begin with. We struggle to even get a lot of good indies to support us and when they do, the answer 99% of the time is that it wasn't actually worth it.

I think people seriously need a reality check on all this.

Native is good, Steam Play is good. Let people enjoy gaming on Linux. That's what we stand for and will continue to do so.
The attitude? It's because I don't want to game in a Windows emulator on Linux...that's what wine is. It doesn't emulate hardware but it's a windows emulator. I came to Linux to get away from windows and Wine is just FOSS windows without the kernel.
Scoopta Mar 27, 2019
Quoting: liamdawe
Quoting: Scoopta
Quoting: TheSHEEEP
Quoting: Guest
Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."

It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
That thought completely ignores the fact that you only pay for the game if it works on Linux.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.

It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.

In the end, all that matters is that you get to play the game. Convenience wins, usually.

I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.

Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.
That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
You don't see reduced native games as a problem? Really? So you don't care if Linux just becomes a kerenel for Win32? I guess the upside is it's FOSS Win32? You still need the MS DX runtime and MS VC++ redist which are proprietary and developed by, you know, MS. I think proton is a good market share driver, I really do, but I also think it's dangerous if it starts lowering native releases because I don't want to depend on Win32/Wine for my games.
Seriously where does this attitude come from? This attitude you have and plenty of others, is as if we had a huge amount of support before Steam Play and the fact is we really didn't and still don't.

Aspyr practically stopped, Virtual Programming don't do much either and when they do it's pretty poor, Feral gradually slowed down too and...you can see where I am going right? I really don't see this magical land where Linux ever had a lot of support to begin with. We struggle to even get a lot of good indies to support us and when they do, the answer 99% of the time is that it wasn't actually worth it.

I think people seriously need a reality check on all this.

Native is good, Steam Play is good. Let people enjoy gaming on Linux. That's what we stand for and will continue to do so.
One other thing I want to be clear about. These are my personal feelings and stance however like I said I think proton is a good market share driver. These are my beliefs but I still tell my Windows friends to switch, I use proton as a selling point, if they ask about a game I'll look it up on proton db for them. Proton is better than windows in every way and I will gladly use it as a market share driver. I just personally have mixed feelings about it. I personally think it's a double edged sword however I'm not willing to cut off my nose to spite my face. I'm just stating my issues with it. Yes complaining about it and then recommending it is hypocritical but I guess that just shows the state of Linux gaming. I want it to be better than it is :/. I also wish there were more FOSS games but there aren't.


Last edited by Scoopta on 27 March 2019 at 6:03 pm UTC
Liam Dawe Mar 27, 2019
Quoting: ScooptaYes complaining about it and then recommending it is hypocritical but I guess that just shows the state of Linux gaming.
I think you made my whole point for me there ;)
Scoopta Mar 27, 2019
Quoting: liamdawe
Quoting: ScooptaYes complaining about it and then recommending it is hypocritical but I guess that just shows the state of Linux gaming.
I think you made my whole point for me there ;)
Lol I'm sure I did.
Liam Dawe Mar 27, 2019
Just to put things into perspective, for people worried we're suddenly going to be covering 100% Steam Play stuff.

Only 10 articles about it this entire month against about 173 in total, not exactly a dramatic shift.
Purple Library Guy Mar 27, 2019
Quoting: liamdawe
Quoting: Scoopta
Quoting: TheSHEEEP
Quoting: Guest
Quoting: ScooptaIn my opinion voting for Linux with your wallet through proton is kinda like sending mixed messages. "I'm here give me games" but also "I'll take non-native games so don't bother porting."

It's voting against Linux support, really, because you're showing them that you're on Linux but will pay them regardless for a Windows game and regardless of the fact they aren't supporting Linux, like you said.
That thought completely ignores the fact that you only pay for the game if it works on Linux.
Nobody would pay for a Windows-only game planning to play it via Steam Play if it doesn't run via Proton. Or they do, notice that it won't run and refund - no money lost in that case.
Either way will show both Valve and the developer that their game is being used (or at least tried) on Linux. Which is an infinite amount more than what would have happened without Wine (or rather Proton), in which case the dev never would have known Linux even existed.

It also ignores that the ONLY way for Linux market share growth (within gaming) is supporting as many titles as possible. And for a user thinking about using Linux for a change, and most already using Linux, it doesn't matter in the end HOW that happens (which is why services like Stadia are an interesting take as well).
Natively, this will simply never happen. There will be the odd natively developed game, as it has always been, and that's cool, but that has never lifted the Linux percentage by any significant amount.

In the end, all that matters is that you get to play the game. Convenience wins, usually.

I'm certain we'll see (hopefully before 2030 in Valve time...) some statistics by Valve showing what effect Steam Play had.
I do not see a single possible negative outcome of it. Even if it resulted in fewer native games, the number would be offset incredibly by the amount supported via Steam Play. The whitelisted games alone would probably already have that effect.

Quoting: GuestPaying for Proton games directly hurts you by not giving you support like normal gamers get, and it sends the exact wrong message and discourages future Linux support because you're decreasing the number of gamers willing to pay for Linux support by paying for Windows support instead.
That is incredibly theoretical to the point of irrelevance.
What support are you talking about? The vast majority of bugs are game logic related or appear on other platforms as well. The other kind of bugs will give the ProtonDB rating a lower score so only very few people are going to "fall for it" anyway.
You don't see reduced native games as a problem? Really? So you don't care if Linux just becomes a kerenel for Win32? I guess the upside is it's FOSS Win32? You still need the MS DX runtime and MS VC++ redist which are proprietary and developed by, you know, MS. I think proton is a good market share driver, I really do, but I also think it's dangerous if it starts lowering native releases because I don't want to depend on Win32/Wine for my games.
Seriously where does this attitude come from? This attitude you have and plenty of others, is as if we had a huge amount of support before Steam Play and the fact is we really didn't and still don't.

Aspyr practically stopped, Virtual Programming don't do much either and when they do it's pretty poor, Feral gradually slowed down too and...you can see where I am going right? I really don't see this magical land where Linux ever had a lot of support to begin with. We struggle to even get a lot of good indies to support us and when they do, the answer 99% of the time is that it wasn't actually worth it.

I think people seriously need a reality check on all this.

Native is good, Steam Play is good. Let people enjoy gaming on Linux. That's what we stand for and will continue to do so.
Ultimately I've been thinking something is going to have to happen on the hardware end. Things like Proton, and streaming things like Stadia making the OS irrelevant, and good desktops, and a solid non-game software ecosystem, and good device support, are all lowering the barriers to adoption. But in the end, the barrier can be really low and nobody will bother as long as Windows comes preloaded on everything. What those low barriers to adoption do mean is that if someone decides to market desktoppish (or console-ish eg Steam Machine) hardware of some sort with Linux on it, people who buy the stuff won't have regrets, and so Linux itself won't be a barrier to sales.


Last edited by Purple Library Guy on 27 March 2019 at 7:09 pm UTC
svartalf Mar 27, 2019
There is ONE thing to remind yourselves about Stadia. That's a service and the game itself may/may not be an exclusive...but Google is sure as HELL not going to want or try to run Windows on their Stadia server farms. They're going to want Linux systems there...and there is a drive for that sort of thing that will drive those solutions, Proton or Direct Native (My title is going to be just that...) will be coming forth as a result of this.
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