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Time for another adventure? OpenMW, the free and open source game engine for Morrowind just had a brand new release. Do note, this release does not include the long-awaited Shadows implementation.

There's various AI improvements, shader water is rougher during bad weather, more options in the launcher, 360° screenshot support, you can now deal critical hits to unaware enemies with ranged weapons, performance improvements, multiple issues with spell-casting fixed for scripted events, hit detection improvements and so on. Of course it also includes tons of bug fixes, solving around 200 issues. See more on the OpenMW website.

Their release video:

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Constantly amazed by this, once shadows are in I will be personally giving it a play through. This is why I love the open source community making game engines like this, so many games I didn't get a chance to finish when I was younger that I can now. It's not just that though, some games don't age well so getting them improved in this way is fantastic.

It does need a copy of Morrowind to play, you can find it any time on GOG and Steam. However, right now it's also free to grab from Bethesda using the code "TES25TH-MORROWIND" until March 31st.

Article taken from GamingOnLinux.com.
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abelthorne Mar 29, 2019
Quoting: darkbasicIf you look for mod compatibility I suggest you this website: https://modding-openmw.com/
That's cool, I didn't know of that one. Is the list done from scratch or adapted from an existing guide (like the STEP)?
abelthorne Mar 29, 2019
Quoting: HoriIf only they would replace all the assets and especially the godawful animations with new ones... maybe do a collaboration with the Skywind project?

EDIT: But yeah, I do realise it's besides the point of the main OpenMW project which is focused on just the engine and the development tools. I'm talking about something like a separate thing that extends upon OpenMW.
Well, yeah, it's quite out of the scope of OpenMW but there are mods to do that. AFAIK, the ones that exist like Animation Compilation (new anims for the player character), Animated Morrowind (new anims for NPCs) and such work with OpenMW. Some that require some kind of framework might not, though.


Last edited by abelthorne on 29 March 2019 at 3:00 pm UTC
Mayravixx Mar 29, 2019
Looks like I have a reason to get Morrowind.
axredneck Mar 29, 2019
Quoting: abelthorne... EDIT: to download mods, I'd recommend NexusMods (https://www.nexusmods.com/morrowind)...
Sadly it requires creating an account.
abelthorne Mar 29, 2019
Quoting: axredneck
Quoting: abelthorne... EDIT: to download mods, I'd recommend NexusMods (https://www.nexusmods.com/morrowind)...
Sadly it requires creating an account.
Yes. But Idon't think you'll find a lot of websites to download mods for Morrowind that don't. There are a few big mods (like Morrowind Rebirth and Tamriel Rebuilt) that are available on ModDB or have their own website, but for the multitude of small mods, there aren't many other options.
Quoting: abelthorne
Quoting: darkbasicIf you look for mod compatibility I suggest you this website: https://modding-openmw.com/
That's cool, I didn't know of that one. Is the list done from scratch or adapted from an existing guide (like the STEP)?

Thanks so much for linking to my site! As a Linux gamer myself it's cool to see a mention pop up here.

The site is heavily inspired by the original STEP guide, which at the time wasn't really focused on OpenMW if at all. DassiD continues to do great work with the Morrowind Graphics Guide.


Last edited by Modding-OpenMW-dot-com on 29 March 2019 at 7:04 pm UTC
mcphail Mar 30, 2019
Quoting: Modding-OpenMW-dot-comThanks so much for linking to my site! As a Linux gamer myself it's cool to see a mention pop up here.

The site is heavily inspired by the original STEP guide, which at the time wasn't really focused on OpenMW if at all. DassiD continues to do great work with the Morrowind Graphics Guide.

Your site looks fantastic. I think I'm going to be getting lost in Morrowind again!
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