Quest Hunter from developer 2 Zombie Games left Early Access a few days ago after being there for two year, so is it any good?
Note: Our key was provided by the developer to our Steam Curator.
Truthfully, I remember very clearly trying this out some time ago and quitting quite quickly as it didn't feel good at all. So I let it sit in the oven, cook a little longer and here we are with the full release. Naturally, it's come along quite a bit since its days in Early Access. Still feels pretty odd, you can tell it's made by quite a small team but it has this weird charm to it I can't quite put my finger on.
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The story isn't anything to write home about, quite cliché in many ways to be honest. You're in an airship, you crash-land and you want to find your way home but where you've landed isn't particularly safe and so you set out on a wild adventure. You know the drill, pretty basic RPG story-telling.
I must admit, the equipment system made me chuckle a good bit. The first bit of armour I found outside of the starting stuff was a cooking pot, so obviously it went right onto my head. That'll keep me safe I'm sure…
I come across some sort of Wizard, whose house was destroyed by my unfortunate landing. They give the first set of quests to do and so, armed with a shovel, a basic shield and my cooking pot I set off on my journey to find out what the hell is going on and why everything is so dark. Someone stole the darn sun, as it turns out and I will probably have to find it before I can go back home. Things are so dire the King is offering rewards for whoever solves it, their daughter's hand in marriage no less (I mentioned clichés).
Each area you explore has some secrets, so you will need to cut trees down to size, smash rocks out of your way and dig with your trusty shovel in special areas to find them. You might gain access to new areas, uncover a treasure chest full of gold or weapons and so on. It's actually a surprising game, there's quite a lot of features to it I wasn't expecting.
Since it's story-based, you will be chatting to whoever you come across and a lot of people will give you quests and since it's non-linear you don't have to do them in a specific order (well, not all the time anyway). The way your character does a little wave when you go to talk to people is also quite amusing.
For those who love a bit of progression, there is a nice level up system with an upgrade path for: weapons, your characters basic stats and your special abilities. There's also a crafting system for equipment, tons of different loot to find, random dungeons to keep exploring, random encounters when travelling on the world map and so on. For those who enjoy the company of others, you will be pleased to know it offers both local and online co-op for the best of all worlds.
I will note one downside, which is that the text does have a few issues with the translation. It's not bad, it's mostly really minor things like using one word incorrectly which I hope will be solved in future. I also found the movement a little too slow but those are minor niggles overall.
The whole game is pretty wacky, the conversations are silly, some of the creatures you fight are equally as odd. The Linux version seemed to run perfectly well, although the Steam Controller did act a little odd at first but it did work fine for the most part on the generic "Gamepad" configuration. Overall, I actually quite liked it.
You can find it on Humble Store and Steam.
Last edited by flesk on 12 March 2019 at 2:39 pm UTC
Quoting: flesk"Co-op with your wife" - She enjoyed Torchlight II, so hopefully. There's no female character option (yet) though.
When started reading, first thing that come to my mind was to gift it to my girlfriend... Are we that old?
Quoting: x_wingQuoting: flesk"Co-op with your wife" - She enjoyed Torchlight II, so hopefully. There's no female character option (yet) though.
When started reading, first thing that come to my mind was to gift it to my girlfriend... Are we that old?
Yes.
Last edited by flesk on 12 March 2019 at 4:09 pm UTC
And really, it's not a bad idea. Consider, you've got a problem so bad it's wrecking your kingdom. The treasury is probably bare. You could offer a duchy or something, but it would have to be somebody's duchy. They would probably object, and the other nobles might back them up just on the principle that the king arbitrarily turfing dukes is bad for the duke business. Then you've got two kingdom-wrecking problems.
But offering your daughter's hand in marriage is free. All you lose is future considerations in the international alliance department. But first, you won't be doing any alliances if your kingdom-wrecking problem, like, wrecks the kingdom. And second, you end up with a great hero in your corner, which might be worth the alliance you lose. Your daughter might be miffed that nobody asked her, but nobody would have asked her if she wanted to marry whatever grubby noble would be politically expedient, either; her chances of a good marriage are probably better this way.
Last edited by Purple Library Guy on 12 March 2019 at 9:14 pm UTC
Quoting: Purple Library GuyCliches are funny things. Consider, everyone knows the "King offers daughter's hand in marriage" thing is a cliche. But how often has anyone actually done it since the days of the Grimm brothers? I've actually seen a few--but never played straight. So weirdly, it's a cliche and yet it's almost the opposite of overdone.
And really, it's not a bad idea. Consider, you've got a problem so bad it's wrecking your kingdom. The treasury is probably bare. You could offer a duchy or something, but it would have to be somebody's duchy. They would probably object, and the other nobles might back them up just on the principle that the king arbitrarily turfing dukes is bad for the duke business. Then you've got two kingdom-wrecking problems.
But offering your daughter's hand in marriage is free. All you lose is future considerations in the international alliance department. But first, you won't be doing any alliances if your kingdom-wrecking problem, like, wrecks the kingdom. And second, you end up with a great hero in your corner, which might be worth the alliance you lose. Your daughter might be miffed that nobody asked her, but nobody would have asked her if she wanted to marry whatever grubby noble would be politically expedient, either; her chances of a good marriage are probably better this way.
Found the CKII player :P
As far as I can tell, most ARPGs, and perhaps RPGs, too, are a variation on
- You are special
- You must do the thing and or get the McGuffin
- Whilst undertaking #2, you will do other things, kill other things, and get other things.
- Cue music, roll credits.
If a game can give me this and entertain me---not annoy me---then I call it a success. If it can do all this and make me laugh at the same time, it's a fuckin' work of genius. Sounds like Quest Hunter might be a work of genius. I bought it within 48 hours of its coming out of Early Access. :)
Last edited by Nanobang on 12 March 2019 at 11:37 pm UTC
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