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You will be forgiven if you've not heard of Pine before or you forgot about it, I haven't kept track of it since the Kickstarter and it's releasing later this year!

It was funded way back in April of 2017, with over four thousand backers giving the developer Twirlbound over one hundred and twenty thousand euros! With so many games, it's easy to lose track but they've now announced a partnership with publisher Kongregate and a release window for Steam in August (but no exact date).

On top of that, the latest teaser trailer is looking good:

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Features the developer said it will offer up to a willing adventurer:

  • A seamless open world to explore, filled to the brim with secrets, puzzles and collectibles
  • A smart simulated ecology of species who fight each other over food and territory
  • A diverse cast of species to befriend or hinder through trading, talking, questing and fighting
  • An engaging combat system that learns from your every move
  • A sweeping story of a human tribe at the bottom of the food chain, struggling for survival

What has me excited, is they say it has a "smart simulated ecology that adapts to the player's actions and inactions" so I'm very keen to see more on this.

Since a Linux version was part of their original campaign and it's been a long time since I heard anything, I reached out to confirm it's still happening. The response I got was very positive:

That's definitely the plan. So far it's been working so unless major issues pop up that we can't fix in time being the small team, the game should be supported on Linux at launch! If not that, we definitely aim to release it at any point, but the goal is at launch.

Naturally, I've offered an additional hand at testing if they need it. Either way, I will absolutely be taking a look at release.

You can wishlist and follow it on Steam here and you can find the official site here.

Article taken from GamingOnLinux.com.
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12 comments
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Beamboom Mar 26, 2019
Lovely music,real adventure music. That alone made me interested - let's hope they don't fail on the content!


Last edited by Beamboom on 26 March 2019 at 11:46 am UTC
Nanobang Mar 26, 2019
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  • Supporter
Whoa! That looks amazing! I will make friends with Moose People, learn their ways, be accepted by them, and live amongst them, and counsel the Moose People leaders to avoid war with the Gator People and instead sneak up on them while they're sleeping and rub their Gator People bellies till they become immobilized in Gator Bliss and then we'll take selfies with them while their zonked and laugh and laugh for years about what a great time we had.

Wishlisted!


Last edited by Nanobang on 26 March 2019 at 12:38 pm UTC
Mountain Man Mar 26, 2019
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.
MayeulC Mar 26, 2019
Quoting: Mountain Man
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.

True, although I have heard some good things about Dwarf Fortress in that regard.
KohlyKohl Mar 26, 2019
Quoting: Mountain Man
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.

The NPCs in Shenmue would leave for work or go out into town and come back at night. That was awesome for 1999. Zelda: Breath of the Wild also added this and it really added to the feeling of the game.

I agree with you that in 20 years it hasn't been improved upon at all and that is disappointing. Hopefully this game can pull through and make a truly immersive world that is different for everyone.
Arehandoro Mar 26, 2019
I backed Pine and looking forward to it. If accomplishes half of the things they promise, at least will be a decent game.
razing32 Mar 26, 2019
Quoting: KohlyKohl
Quoting: Mountain Man
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.

The NPCs in Shenmue would leave for work or go out into town and come back at night. That was awesome for 1999. Zelda: Breath of the Wild also added this and it really added to the feeling of the game.

I agree with you that in 20 years it hasn't been improved upon at all and that is disappointing. Hopefully this game can pull through and make a truly immersive world that is different for everyone.

First game I saw do that was Gothic 1
People would go wash their face in the morning , eat , smith , travel to where they needed to be etc.
It blew my mind to see a game that "complex" when i first played it.
sub Mar 26, 2019
Is it just me? This looks very "Breath of the Wild".
Mountain Man Mar 26, 2019
Quoting: KohlyKohl
Quoting: Mountain Man
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.

The NPCs in Shenmue would leave for work or go out into town and come back at night. That was awesome for 1999. Zelda: Breath of the Wild also added this and it really added to the feeling of the game.

I agree with you that in 20 years it hasn't been improved upon at all and that is disappointing. Hopefully this game can pull through and make a truly immersive world that is different for everyone.
NPCs in 1996's Daggerfall also had schedules. There was a hilarious bug where you could wait in a shop until the keeper locked up for the night and went home, and then you were free to loot the place without consequence, because there was nobody around to see you stealing!
razing32 Mar 28, 2019
Quoting: Mountain Man
Quoting: KohlyKohl
Quoting: Mountain Man
Quote* A smart simulated ecology of species who fight each other over food and territory
* An engaging combat system that learns from your every move
Games have been promising this sort of thing for years. It was called "emergent gameplay" a decade ago. I also have yet to see any game fulfill any of the lofty "emergent gameplay" promises made by developers. I think the best we've seen is the NPCs in the Grand Theft Auto series reacting in unexpected but not particularly meaningful ways.

The NPCs in Shenmue would leave for work or go out into town and come back at night. That was awesome for 1999. Zelda: Breath of the Wild also added this and it really added to the feeling of the game.

I agree with you that in 20 years it hasn't been improved upon at all and that is disappointing. Hopefully this game can pull through and make a truly immersive world that is different for everyone.
NPCs in 1996's Daggerfall also had schedules. There was a hilarious bug where you could wait in a shop until the keeper locked up for the night and went home, and then you were free to loot the place without consequence, because there was nobody around to see you stealing!

If i ever get to playing Daggerfall i might exploit that :P
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