10tons latest game, Undead Horde, will not have Linux support at the initial Early Access release.
It's still coming but later. When asked about it, they told me this:
There will be Linux support. However, not at the start of EA. For page approval before EA, we had to remove everything from the Steam page which is not available at the moment. That includes Linux and Mac builds and localizations. They will be available, but only on full release or later during EA. We will focus on Windows version during EA to maximize the time available for actual game development. Maintaining several platform versions with rapid updates would take a lot of time so we have to prioritze.
A shame but I can appreciate that not every team is able to maintain three builds of a game, while it's going through a lot of changes during development. It's sad we don't see support right away but the fact that they're still doing it and they updated their previous titles to get Linux support is great. 10tons are a developer worth sticking with!
Direct Link
More about it:
- Explore and conquer a fantasy world filled with creatures from humans to giant scorpions
- Re-animate your slain enemies and make them part of your undead army
- Endless number of new weapons, trinkets and magical items
- Level up and create the necromancer of your nightmares
- Sell and trade your loot with various merchants
- Manage shops with upgrades
For now, you can wishlist it and follow it on Steam.
Quoting: Perkeleen_VittupääWhy not to delay the EA launch until all planned platform ports are go?We have to be realistic I think. Delaying your entire release, for the smallest platforms doesn't make a whole lot of sense overall.
Quoting: Perkeleen_VittupääWhy not to delay the EA launch until all planned platform ports are go?Usually the reason is money. It is expensive to develop a game. Getting some return on investment sooner rather than later can make a big difference to a small company.
It starts up, but CTD after a few seconds. Oh well.
See more from me