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While details are extremely light, we now know Valve's VR headset is called the Valve Index and more details are coming soon.

A new page popped up on Steam and what's there is a single image giving us a teaser of the Valve Index VR headset:

This was actually leaked back in November last year which I reported on and the leaked images certainly match up to Valve's teaser of the Index above. So all we really know right now is the name and either more information or an actual release will be in May. Still, it's quite exciting!

Hopefully the Linux experience will be good, although considering all the work Valve has put in and contracted people to work on various parts of Linux by the time it releases we might see reasonable out of the box support.

The one thing I am still concerned about is price, as the HTC Vive, the only currently official SteamVR headset, is still around £500 and likely out of reach for many people (myself included). Hopefully the Valve Index will see a lower price for more to jump in and experience it.

Article taken from GamingOnLinux.com.
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Eike Apr 3, 2019
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Quoting: aokami
Quoting: Purple Library GuyAre they? The other day a co-worker who has no involvement with Linux was snarking about the Epic store, saying it was a joke and had like 20 games.

Well, Metro exodus was quite the drama. I wouldn't be surprised more dev does the same.

Due to it being such a drama other developers will think thrice before doing the same.
ryad Apr 4, 2019
Quoting: Eike
Quoting: ryad
Quoting: axredneck
Quoting: ryadMoreover Valve was not really successful producing hardware recently (not to say ever?).
Steam Controller?

Seriously? You call the Steam Controller a successful product? Common...

How many have been sold? How many would it need in your opinion to call it successful?

https://steamcommunity.com/games/593110/announcements/detail/1712946892833213377
1.3m by the end of September 2018. Compared to the competition, the sales figures should be at least five times higher in order to be evaluated as a success.
Eike Apr 4, 2019
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Quoting: ryad1.3m by the end of September 2018. Compared to the competition, the sales figures should be at least five times higher in order to be evaluated as a success.

Thanks for the number, I only found an older one of 0.5 million. But your criterion for success is flawed. You don't need to sell as much as some competitor, but enough to make the endeavour worthwhile. I bet it was.
Mezron Apr 10, 2019
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Quoting: kuhpunkt
Quoting: RafiLinuxI wish them luck but I still have not seen any value to this form of gaming. Maybe because the only genres I play have zero use for VR.

Never played something like Beat Saber or Superhot VR?

I have not. I play Fighting, SHUMPs, Beat-em-ups and FPS. Everything else is very rare for me check out unless it really catches my eye like Ruiner, Hotline Miami and Jotan.
axredneck Apr 10, 2019
Quoting: RafiLinux
Quoting: kuhpunktNever played something like Beat Saber or Superhot VR?
I have not. I play Fighting, SHUMPs, Beat-em-ups and FPS. Everything else is very rare for me check out unless it really catches my eye like Ruiner, Hotline Miami and Jotan.
Superhot is FPS. (kinda turn-based FPS tho)
Mezron Apr 10, 2019
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Quoting: axredneck
Quoting: RafiLinux
Quoting: kuhpunktNever played something like Beat Saber or Superhot VR?
I have not. I play Fighting, SHUMPs, Beat-em-ups and FPS. Everything else is very rare for me check out unless it really catches my eye like Ruiner, Hotline Miami and Jotan.
Superhot is FPS. (kinda turn-based FPS tho)

I played the demo but it's not my cup of tea.
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