DXVK, the incredible project kicking over Direct3D 10/11 to Vulkan for use in Wine has a fresh point release available now.
The 1.0.3 release will now have the DXVK DLLs actually include version information, as some games may rely on it. DXVK will also now handle "Surface loss" gracefully, an issue with state cache files possibly growing indefinitely was sorted and an issue with unexpected shader cache misses was also solved.
For game-specific fixes, Anno 1800 has a "severe" performance issue fixed by enabling the "d3d11.allowMapFlagNoWait" option. Also, Dark Souls Remastered and Grim Dawn both have a workaround to fix rendering issues for those with NVIDIA GPUs. Finally, Star Citizen should no longer cause GPU hangs and driver crashes.
You can see the release notes here.
This isn't quite the big DXVK 1.1 release again, as that was pulled down shortly after being released. The DXVK developer has asked people to test the master branch of DXVK on GitHub with as many games as possible, so they can find any regressions.
Quoting: GuestI discovered yesterday that I can use Ultra setting for the textures if I use an Openbox session instead of KDE Plasma...
I think this is something worth noting for people with low end / low memory systems, just out of curiosity today I ran a small test on my machine with MATE and Openbox, the difference was 400mb less. On my main machine with 16GB this didn't make much difference as expected, however on my laptop it was quite a jump and games performed better.
Thanks for the headsup, this was quite eye opening :-)
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