Update: Due to issues the developer has removed it while they're solved.
Original article:
DXVK [GitHub], the awesome project that has helped push Linux gaming further has a new release out and it sounds pretty huge.
Firstly, for Unreal Engine 4 titles (and several other unnamed games) DXVK 1.1 has "Queries" re-implemented which should allow for improved GPU utilization. The feature is widely used apparently, so it may help quite a number of games. DXVK also now comes with basic support for Predication based on the new query stuffs.
Another major difference is that DXVK 1.1 uses "in-memory compression for shader code", which should result in games with a large number of shaders seeing reduced memory utilization. However, it may increase shader compile times "slightly". Games noted to benefit include Overwatch, Quake Champions and Dishonored 2 seeing "several hundred Megabytes of RAM" savings.
Additional changes noted:
- Includes all fixes from Version 1.0.2.
- DXVK DLLs now include version information, which some games may rely upon (#980, PR #993)
- Minor optimizations for multisample resolve operations, presentation, and other things.
- Fixed various crashes when using the Windows version of RenderDoc inside wine (#877)
- Dark Souls Remastered and Grim Dawn: Added workaround for rendering issues on Nvidia GPUs (#405, PR #896)
- Sekiro: Shadows Die Twice: Improved overall performance by 5-10%.
See the full changelog here. It does note that for all the new features to be properly supported, you will need at least Wine 4.5 or Proton 4.2 and Nvidia 418.49.4 or Mesa 19.1-git drivers. If you don't have a driver that supports "VK_EXT_host_query_reset", certain games like Quake Champions may perform worse.
The progress DXVK has made is absolutely insane, great stuff that will continue to benefit Linux for a long time. Hopefully the next Steam Play update will pull this in after it's been thoroughly tested.
I'm more concerned about the proton state. Since 4.2 I'm seeing issues with some older games (mass effects2, da:o), which started stuttering for some yet unknown reason. Does not happen in wine 4.1 shipped with solus though.
https://ftp-master.debian.org/new/faudio_19.02-1.html
That prevents using Wine past 4.2 there.
Last edited by Shmerl on 7 April 2019 at 2:57 am UTC
Safer to wait for a fix.
I have been playing Dark Souls Remastered recently and I think I know the exact issue they are referring to. It makes the game nearly unplayable in Blighttown IMO, which is already an area every Dark Souls player dreads already.
I'd say Dark Souls Remastered is running flawlessly now then assuming it is the same issue they are referring to. Nice to see DXVK making progress :)
Quoting: arkhenius@liamdawe It seems like it may cause GPU hangs: https://github.com/doitsujin/dxvk/releases/tag/v1.1 , it would be good to update the article.
Safer to wait for a fix.
Does anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?
Quoting: ShmerlI wish Debian developers would get around to reviewing faudio. It's still stuck and not moving:
https://ftp-master.debian.org/new/faudio_19.02-1.html
That prevents using Wine past 4.2 there.
Newer Wine versions can still be used and compiled without FAudio, the staging patches even reverted the FAudio commits.
Quoting: jensDoes anyone knows what the circumstances are for these GPU hangs? I mean does these hangs happen across the board or just with certain GPU's, driver versions, wine versions etc?No idea (yet).
This release is a complete disaster anyway, many games seem to be broken at least on some hardware, and of course I can't reproduce any of it.
I removed the release. This is so frustrating.
Last edited by YoRHa-2B on 7 April 2019 at 8:17 am UTC
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