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Edge Of Eternity, an RPG from Midgar Studio entered Early Access last year for Windows, the good news is that they do plan a native Linux version.

I had hoped they were still planning it, considering their successful Kickstarter did claim it would support Linux at the time and that was way back in 2015 so it's been quite a while. Speaking on Steam, a developer on the team replied to a topic asking about the status of a Linux version this week and they said:

We are still targeting a native linux version at the same time than the consoles version (port will take a long time but it's on our roadmap)

So it's still a long time away but at least they're being honest about that, better than silence we've seen from other developers years after their Kickstarter. Since it's still in Early Access and they don't plan to leave as a finished game until next year anyway, I can wait.

You can see their EA launch trailer below, it does look quite impressive:

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Kimyrielle 26 Apr 2019
It's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.

That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.

The gaming industry is strange...
s0la 26 Apr 2019
Finally some Fable-looking native game for Linux, I'm officially hyped :D
ziabice 26 Apr 2019
The big question is: does it already work under Proton?
g000h 26 Apr 2019
It's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.

That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.

The gaming industry is strange...

I'd add some more context to this: Good developers are hard to find to fill vacancies, partly because gaming sector doesn't pay as well as financial sector. So, in gaming development you're often struggling with just enough developers to get the job done. And then management are constantly pushing for progress (as you just suggested - "unrealistic deadlines") and so all the extraneous things (Linux, multi-platform deployment) go out of the window. They just concentrate on the core development. Also, seeing as most devs are coding using Visual Studio + Game Engine (Unity, Unreal, etc) they are already very Windows-centric. On top of that, developer burn-out is a big thing too. Start a job, get over-worked / under-paid - and then move on to the next opportunity ("greener grass").

It's one of the reasons that more indie games tend to have Linux support from the get-go. It's a very small team, often just one developer working for him/herself. They can make the game to their own schedule.


Last edited by g000h on 26 Apr 2019 at 6:20 pm UTC
tijder 26 Apr 2019
The big question is: does it already work under Proton?

I thinks so ([protondb](https://www.protondb.com/app/269190)).
Alm888 26 Apr 2019
The big question is: does it already work under Proton?
No, it is not. In fact, the purchase is not even on the table for Windows-exclusive games.
pentarctagon 26 Apr 2019
  • Supporter
A shame about it being Windows only for a while, but not much to be done about that. As for me, I'll add it to my wishlist on Steam and check on it again in a year or so.
Ehvis 26 Apr 2019
  • Supporter Plus
Have had my eye on this one since the start. Patiently awaiting a Linux release though.
TheRiddick 27 Apr 2019
So its NOT a MMO right? I don't mind multiplayer like Outward does it but I hate huge MMO RPG, ruins the atmosphere and often results in significant single player sacrifices! (and subs)


Last edited by TheRiddick on 27 Apr 2019 at 4:15 am UTC
hardpenguin 27 Apr 2019
It's also on itch.io https://dear-villagers.itch.io/edge-of-eternity
TheRiddick 27 Apr 2019
ahh its a JRPG, not overly sold on combat.
Alm888 27 Apr 2019
It's also on itch.io https://dear-villagers.itch.io/edge-of-eternity
Thanks! I'll bookmark that. :)
ElectricPrism 27 Apr 2019
It's so hilarious how the gaming industry operates as if proper project management wouldn't be a thing. I don't get it how you can plan multi-platform deployment - and then write Windows-only software instead of developing a multi-platform game from the get-go. Forcing you to put a lot of work into porting the thing later. With the realistic possibility of running into all sorts of trouble, e.g. when your Windows only game is using Windows-only middleware you figure out 3-4 years later isn't even available for the other platforms. Not that that ever happened, or so.

That...makes no sense, but neither does burning out your devs in 100 hour work weeks, to keep unrealistic deadlines in about 100% of all projects you ever start.

The gaming industry is strange...

In the alter-words of commander data every time someone says, yeah we're doing Mac, Linux, etc:

Consumer: Have you figured out which libraries and dependencies the game plans on using so that you can achieve your multi platform goal?

Dev: No

Consumer: That would seem to be a preliminary necessary first step.


Last edited by ElectricPrism on 27 Apr 2019 at 5:59 pm UTC
Asu 28 Apr 2019
it doesn't help that you need to support vulkan, metal and directx. We are back to square one with multi-platform gfx libraries.
Valck 28 Apr 2019
https://www.gamingonlinux.com/articles/category/Itch.io
https://www.gamingonlinux.com/articles/category/Unity
Mountain Man 29 Apr 2019
The big question is: does it already work under Proton?
No, it is not. In fact, the purchase is not even on the table for Windows-exclusive games.
Proton is counted as a Linux purchase.
etonbears 29 Apr 2019
So its NOT a MMO right? I don't mind multiplayer like Outward does it but I hate huge MMO RPG, ruins the atmosphere and often results in significant single player sacrifices! (and subs)

I'm particular MMOs screw single player, but any multi-player that insists on 'balancing' between classes (or equivalent) tends to make for bland mechanics and less interesting play. In my opinion, that is. :)


Last edited by etonbears on 29 Apr 2019 at 11:18 am UTC
Alm888 29 Apr 2019
Proton is counted as a Linux purchase.
Yes, a Linux purchase of a Windows-exclusive game.
After all, technically I can purchase "PlayStation 3" games and play them via emulation. That doesn't change the fact that my money would be wasted on a PlayStation-exclusive games.

Not to mention that Steam can GTFO. DRM-free or bust!


Last edited by Alm888 on 29 Apr 2019 at 11:51 am UTC
Mountain Man 30 Apr 2019
Proton is counted as a Linux purchase.
Yes, a Linux purchase of a Windows-exclusive game.
After all, technically I can purchase "PlayStation 3" games and play them via emulation. That doesn't change the fact that my money would be wasted on a PlayStation-exclusive games.

Not to mention that Steam can GTFO. DRM-free or bust!
You misunderstand: if you buy and play a game via Proton, it is counted by Steam the same as if you had bought a native Linux version of the game.
Alm888 1 May 2019
You misunderstand: if you buy and play a game via Proton, it is counted by Steam the same as if you had bought a native Linux version of the game.
Well, let's talk about "misunderstanding", if you insist. :|
For starters, I won't use Steam until it drops its mandatory client and becomes officially DRM-free. And no, alternative downloaders and games which are "DRM-free on Steam" (i.e. can be launched without the client after being downloaded via the client) won't do. So, in my case, Proton™ isn't even a consideration, and that is not negotiable. Period.

But let's pretend I wasn't so against Valve® and its always-online DRM.

In that case, for all intents and purposes the ones purchasing a Windows-exclusive game must be considered a Windows gamers. Their believes, aspirations and desires are irrelevant: they are giving the money to a company that makes Windows-exclusive products. And that is what truly matters. "Useful idiots", according to the classic. :P
The fact that those Linux-wannabe players prefer to suffer and attempt to misuse the Windows-exclusive game, trying to launch it on Linux… Well, that doesn't matter in this harsh world of hard cash and profit. In fact, this even more preferable: the company is officially relieved of all support obligations (if something doesn't work -- not their problems. A user has violated the terms of contract by not complying to the system requirements). Rumor has it, Sony actually sells its consoles at loss, hoping to recoup in game licenses' sales. If Linux users to start getting their PlayStation games without the console itself, that would make Sony very happy panda. :D
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