World of Goo, a serious classic that released on Linux back in 2009 is coming back with a little revamp.
Announced on the official Tomorrow Corporation blog post, developer Kyle Gabler goes into some detail about what's coming and yes, the update includes the Linux version too of course.
To be clear on it, there's no new levels or characters and a little joke about "no new battle royale deathmatch mode", this is what they're calling a "gentle remastering" done for fun. Something that's really great to see, as World of Goo is an absolute blast to play but it hasn't really aged well.
The original game ran at 800x600 and they say they've now doubled this, with it now running by default in a widescreen 16:9 aspect ratio instead of the 4:3 in the original. The framework to build it with was also replaced, so it should hopefully work nicely on modern Linux distributions too at whatever resolution you're on.
Sounds like it wasn't entirely easy work though, having to go over each image used by hand to tweak them. Along with that they've used "different high quality upscaling tools" and when they had the original source files those were used to make sure the higher resolutions do actually look better.
It should also be easier to mod it now too, as the assets and save files are no longer encrypted which is nice of them to do. Finally, there's some other graphical and UI improvements included that came with releases to other platforms like the Nintendo Switch.
The newer builds should be available everywhere "in the next few days", with those who purchased direct from 2dboy.com before 2014 getting it first (if you can find your original download link, look it up here).
Has it really been released with Linux support in 2009?
Quoting: EikeGreat game!Yup, long time huh! Was in February 2009! Over ten years ago?! What!
Has it really been released with Linux support in 2009?
Quoteno new battle royale deathmatch modebummer
QuoteThe original game ran at 800x600...I assume they mean it was designed for 800x600. It runs in 1280x1024 here, although any bitmaps - fonts, for example - are clearly upscaled. I imagine that looks pretty grotty in 4K, to be fair.
Quote... and they say they've now doubled this, with it now running by default in a widescreen 16:9 aspect ratio instead of the 4:3 in the original.Uh-oh. I have a 5:4 monitor. I hope they keep other ratios as an option and it isn't going to letterbox.
Still, it's nice to see a developer who cares about its older games. And fortunately it's DRM-free, so I can keep playing the old version if I don't like it. :D
Quoting: Avehicle7887I learned about this game back in the first Hunmble Indie Bundle, I never played but this might make me finally try it. I admit I'm not a very big fan of puzzle games.
It's not really a puzzle, and more a physics game. While it clearly is not the same, it's really similar to Pontifex, Bridge Construction Set or the Bridge Constructor series (and yes, all linked games have a Linux version).
Quoting: soulsource... Bridge Construction...But here you need to "construct the bridge while train rides across it, not before"
Last edited by Beamboom on 2 May 2019 at 7:13 am UTC
Quoting: Avehicle7887I learned about this game back in the first Hunmble Indie Bundle, I never played but this might make me finally try it. I admit I'm not a very big fan of puzzle games.
Give it a try, additionally to the very special Tomorrow Corporation charme, it's also a dexterity challenge.
See more from me