The Wine 4.6 development release is now available and it includes some rather interesting updates, along with plenty of bug fixes.
Here's the highlights of Wine 4.6:
- Beginnings of a Vulkan backend for WineD3D.
- Support for loading Mono libraries from a shared location.
- Libwine.dll no longer needed when using Wine DLLs on Windows.
- Regression tests compiled directly to PE format.
- Support for the Split Button Common Control.
- Complex structs support in the typelib marshaller.
- Video capture ported to Video4Linux version 2.
- Initial version of the Debug Engine DLL.
They also noted 50 bugs have been marked as solved as of this release. As always, this doesn't mean all 50 were fixed in Wine 4.6, as some were only re-tested and found as solved in previous releases. The list of fixes includes Warframe, Mass Effect, a fix for BattlEye, The Sims, Revenant and plenty more.
Wine getting fixes for BattlEye is a curious one, since the official line from BattlEye is that they can only support titles with native ports. It will be very interesting to see if that really is the case or if Wine can get to a stage where it works with it.
You can find the full release announcement here.
Grand Theft Auto San Andreas + Mods
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=V5gi6toZnXk
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=2pOP7duOulw
Resident Evil 6 + Mods
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=THYmmDqss3Y
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=SUBlXq7HlKA
Blazblue Calamity Trigger
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=VsRr6hyEOtI
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=c5XSfnkDUnQ
Valkyrie Drive
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=dAtJIC3sqr4
Touhou Scarlet
Spoiler, click me
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=kKiV9v7swSI
Juiced 2
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=Kum-pgk5B9I
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=PI9KjCfIuto
TMNT Mutants in Manhattan
Spoiler, click me
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=snl7C4a10Do
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=-HBgoR3FKCE
FarCry 3 Blood Dragon DX9/DXVK
Spoiler, click me
Spoiler, click me
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=CpKT9u0NnD0
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=RDPB24aUXXk
DXVK With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=K6BazAzln74
Yager
Last test with Pentium G3220 @ 3.0ghz
https://www.youtube.com/watch?v=yod6CywKS5w
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=umpfc6IuLaE
Mafia 1
Spoiler, click me
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=ihhW54-D_xM
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=vKJGfXt79Ns
The Punisher
Spoiler, click me
Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus
https://www.youtube.com/watch?v=GzilvRjxEWg
With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+
https://www.youtube.com/watch?v=tJee2yEQsAU
^_^
Last edited by mrdeathjr on 13 April 2019 at 9:16 am UTC
Last edited by jens on 12 April 2019 at 8:08 pm UTC
Quoting: jens@mrdeathjr I'm correct that these are just screenshots of random games (with the albeit new wine version) that probably worked since long ago in wine?
Yeah in some cases yes but is not completly secure because in each user case results can differ
^_^
Great times ahead :)
Quoting: Avehicle7887Another exciting Wine release, the good news don't end here though - ahead of the official announcement, the Staging release for 4.6 will include the popular eSync patches.
Great times ahead :)
Is it a sign that esync patches were refactored and will be considered for inclusion in upstream Wine? A major useful feature like that should really be upstream.
Last edited by Shmerl on 12 April 2019 at 7:39 pm UTC
Quoting: cRaZy-bisCuiTWill Wine Staging esync work with DXVK? Do I have to activate that for every specific Wineprefix somehow?
esync is activated with an environment variable, as long as Wine is built with it:
WINEESYNC=1
So you can put it in your game start script.
Last edited by Shmerl on 12 April 2019 at 8:07 pm UTC
QuoteBeginnings of a Vulkan backend for WineD3D.I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.
Quoting: Purple Library GuyQuoteBeginnings of a Vulkan backend for WineD3D.I'm confused about just what this represents and how it interacts with or complements or duplicates DXVK and certain sister projects to DXVK.
It's an idependent project, not a duplicate. Wine team tried to contact DXVK author multiple times, without any response. In addition, DXVK is writen in C++, Wine adopted pure C. So, they decided to make their own Vulkan adapter, totally different from DXVK. Basically, it will not interact with DXVK, like the actual OpenGL version of WINED3D do.
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