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Valve put out a brand new Steam Client Beta yesterday and it sounds like a pretty good one, with Linux issues getting some more attention.

Firstly though, they've re-named In-Home Streaming to Steam Remote Play, since the Steam client can now stream games to any other client both inside and outside your home. Additionally, your paired Steam Link devices will now show up in the Remote Play settings and you can remove all paired Steam Link devices.

The next interesting bit is for Vulkan, as Valve have re-worked their shader system so it's capable of downloading and pre-compiling the whole collection of Vulkan pipelines for games. So we will now see shader data downloads in Steam and pre-compiling will be enabled in a "future Beta build". This is exciting, hopefully when this is fully enabled, it will make Vulkan games super smooth for both native and Steam Play.

The Linux client also saw some nice attention, with a fix included for Steam randomly crashing when launching games, something I saw every week. They also fixed a bug that recently gained some renewed attention, where you couldn't copy/move files bigger than 2GB. They've improved the Steam Client's responsivness to networking changes, a fix is included for Risk of Rain and other GameMaker titles due to a libcurl issue. Valve also added the ability to remove old Proton versions by "aliasing them to more recent ones" and they added support for "developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed".

For those who had trouble with games like Forager, Chronicon and The Swords of Ditto do give this new beta a try and see if they now run for you. They're all GameMaker titles that had the noted issue above, so hopefully the experience is now better.

Lastly, there's a few Steam Input changes and the Steam Overlay also had a few fixes.

Full changelog can be found here.

Ps. Valve also sent word early this morning that the Steam Link application is now available for iOS and Apple TV users.

Article taken from GamingOnLinux.com.
Tags: Beta, Steam, Valve
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20 comments Subscribe

buenaventura 16 May 2019
The libcurl issue has hit many DASH-players so I'm happy they fix that! :D
Philadelphus 16 May 2019
Oh wow, I restart Steam after getting the pop-up notifying me of the update, and suddenly I have 56 games queued up to download shaders. ^_^

Edit: Hmm, now Steam completely freezes every 2–4 shaders it downloads for some reason. :S: Oh well, guess I'll just have to keep killing and restarting it.


Last edited by Philadelphus on 16 May 2019 at 9:37 am UTC
legluondunet 16 May 2019
they added support for "developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed".
They gave developers tools for their games have better Steamplay support, very nice, I hope this will sensitize developers who do not plan to develop their game for Linux to make it more Linux-friendly.


Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play.
So If I correctly understood, we don't need Steam Link for remote gaming?
Is this new feature a next step towards a full network gaming solution as Google Strada or Playstation now?

We will now download official Steam Input configurations during game installation for Steam Input users. This should fix the issue where Steam Input games would need to be run once before controllers worked in offline mode
I'm using more and more my Steam Controller instead of my x360: more comfortable, more keys to program, config bank available online for games...I'm thinking to buy a second one when my friend play with me.


Last edited by legluondunet on 16 May 2019 at 9:32 am UTC
tuubi 16 May 2019
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I use monitor built-in-speakers so unless I destroy my finger pressing the volume down button 100 times to turn mute the audio, and then 100 times again to turn it back to max, which I never expected to have to do, I can't do anything about it.
Usually monitors with speakers have a headphone jack, which automatically mutes the speakers when in use. That might be an easier workaround until the bug gets fixed.
Eike 16 May 2019
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Hopefully they will fix the audio bug when streaming. I can hear the audio on both the server and the client - which sucks. I have to close the door each time I want to use it, so I can't hear the sound from the PC. I use monitor built-in-speakers so unless I destroy my finger pressing the volume down button 100 times to turn mute the audio, and then 100 times again to turn it back to max, which I never expected to have to do, I can't do anything about it. Turning the volume down normally through GNOME will turn the volume on the receiver also.

No mute function at the monitor?
damarrin 16 May 2019
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I just turn the monitor off when streaming.
Arehandoro 16 May 2019
Great update. Interesting seeing yesterday lots of games that I did not know used Vulkan getting the shaders pre-downloaded (Vampyr, Shenmue I/II for example)
BielFPs 16 May 2019
"developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed"

It would be really nice if those Japanese companies starts to use this, so they could see the bad side of insist in using Microsoft proprietary codecs in their games.
Mohandevir 16 May 2019
Hopefully they will fix the audio bug when streaming. I can hear the audio on both the server and the client - which sucks. I have to close the door each time I want to use it, so I can't hear the sound from the PC. I use monitor built-in-speakers so unless I destroy my finger pressing the volume down button 100 times to turn mute the audio, and then 100 times again to turn it back to max, which I never expected to have to do, I can't do anything about it. Turning the volume down normally through GNOME will turn the volume on the receiver also.

Can you turn off your monitor? My speakers are connected to mine and that's what I do. It works. The important thing is that something must be connected in one of your GPU's video output. After that, if it's on or off, doesn't matter. I even tested with an HDMI dummy plug (6$) and it works too.

For those that don't know what is an HDMI dummy plug:
https://www.amazon.com/Headless-Display-Emulator-Generation-Single/dp/B07FB8GJ1Z/ref=sr_1_1_sspa?keywords=dummy+hdmi&qid=1558011247&s=gateway&sr=8-1-spons&psc=1


Last edited by Mohandevir on 16 May 2019 at 7:25 pm UTC
Kimyrielle 16 May 2019
Nice update. Being able to remove old Proton versions is nice. I don't think there is a good reason to keep them around, so they are just cluttering our hard drives.
massatt212 16 May 2019
i tried soul calibur 6 for AMD
was still laggy, but im very happy they are trying to solve the Stutters
and cant wait for D9VK to work with Proton
F.Ultra 16 May 2019
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Great update. Interesting seeing yesterday lots of games that I did not know used Vulkan getting the shaders pre-downloaded (Vampyr, Shenmue I/II for example)

Possibly because DXVK uses Vulkan, not the original game. I assume anyway.

Yep, Vampyr in particular does not use Vulkan natively.
Phlebiac 16 May 2019
I use monitor built-in-speakers so unless I destroy my finger pressing the volume down button 100 times to turn mute the audio, and then 100 times again to turn it back to max, which I never expected to have to do, I can't do anything about it. Turning the volume down normally through GNOME will turn the volume on the receiver also.

Turn the monitor off?
Salvatos 16 May 2019
They finally did remote play? Awesome. I'll finally be able to run games on computers that don't have a dedicated GPU and without having to download them first when I visit family for a few days. Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home and run it in my absence.
iwantlinuxgames 16 May 2019
.(snip) Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home and run it in my absence.

you turn your computer off????? o_O
F.Ultra 16 May 2019
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They finally did remote play? Awesome. I'll finally be able to run games on computers that don't have a dedicated GPU and without having to download them first when I visit family for a few days. Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home and run it in my absence.

There is always Wake-On-Lan
Salvatos 16 May 2019
.(snip) Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home and run it in my absence.

you turn your computer off????? o_O
I don't see why I should let it just waste electricity when I'm not using it.

There is always Wake-On-Lan
Interesting, but I can't see myself setting this all up. Thanks for pointing it out, though.
Eike 17 May 2019
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.(snip) Although I would feel bad leaving my computer on just for that. Maybe that will finally convince me to install Folding@home and run it in my absence.

you turn your computer off????? o_O

To have it not running through for days without good reason, I figure.
appetrosyan 19 May 2019
I have an ipad pro and I always wanted to play some games on it. AAAND... Now I can! :P
Draconicrose 20 May 2019
Ooh I wonder if this is why Forager wasn't running so well on my system!
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