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DXVK continues to mature again, with another smaller release out to clean up some remaining issues and improve performance in some situations. This release follows on from the major DXVK 1.2 update released at the start of this week.

Here's the full list of what's changed from the release notes:

  • Fixed issue that would lead to broken binaries on old versions of GCC
  • Improved performance of Append/Consume buffers on some drivers
  • Improved ReShade compatibility (#1057)
  • Lords of the Fallen and The Surge: Fixed performance issue causing low GPU utilization (PR #1049). Also affects Overwatch on some systems.
  • Yakuza Kiwami 2: Fixed frequent crashes and tone mapping issues (#1053)

The latest Steam Play update pulled in DXVK 1.1.1, so now that the 1.2 series is maturing perhaps we will see this in the next Steam Play release.

For those combining it with Wine, Lutris usually makes using DXVK easy enough to use and new DXVK versions are usually available quite quickly for those who don't want to set it all up manually.

Article taken from GamingOnLinux.com.
Tags: Vulkan, Wine
19 Likes
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14 comments Subscribe

Tom B 19 May 2019
it'd be nice if the release notes were a bit more specific "on some drivers". Tell me which so I can decide whether it's worth trying it.
gradyvuckovic 6 years 19 May 2019
Love your work doitsujin! You're a legend!
Philip Rebohle is THE software developer!!!...

He even works on weekends!
How many devs do that?
I admire this guy!...And I don't say this often.
Linas 19 May 2019
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I would have never guessed that DirectX will be used to enable gaming on Linux. I love it.
rustybroomhandle 19 May 2019
He even works on weekends!
How many devs do that?

Hopefully not many. It's bad for one's health to work without proper time to rest.
Avehicle7887 19 May 2019
Huge thanks to Philip and github user 'K0bin' for The Surge and Lords of the Fallen patch, the latter is now running up to 25fps faster.


Thank you for your work :)


Last edited by Avehicle7887 on 19 May 2019 at 8:15 pm UTC
Shmerl 19 May 2019
I would have never guessed that DirectX will be used to enable gaming on Linux. I love it.

The worst nightmare for MS - their lock-in broken with smart technology.
Massinissa 19 May 2019
Damn, I had a hope that it would fix the crash on League :(
TheRiddick 19 May 2019
If you have a problem its best to contribute in the appropriate github issue # if it exists, otherwise start a new issue.

I suggest you try testing with lutris directly first (if you prefer a easy to use gui method). Proton itself does other things which can compound or introduce problems.
Massinissa 19 May 2019
If you have a problem its best to contribute in the appropriate github issue # if it exists, otherwise start a new issue.

I suggest you try testing with lutris directly first (if you prefer a easy to use gui method). Proton itself does other things which can compound or introduce problems.
I am using Lutris already, and even they can't figure it out yet, I read on /r/linux_gaming that it's because they stopped support for windows xp and windows 7, so they must change the scripts totally.
YoRHa-2B 19 May 2019
Damn, I had a hope that it would fix the crash on League :(
How is a D3D11 implementation supposed to fix a crash on a D3D9 game?
TheRiddick 20 May 2019
lutris scripts are outdated, don't use them, or know what your doing and edit them.
massatt212 20 May 2019
Mortal Kombat 11 Seems to run flawlessly on Windows 10 with DXVK, been trying to get it to run on Ubuntu, believe we are missing Media Codes, if anyone got an idea what media codes Injustice and Mortal Kombat 11 Uses please give me a heads up.

Mortal Kombat 11 DXVK Benchmark Windows 10
Massinissa 21 May 2019
Damn, I had a hope that it would fix the crash on League :(
How is a D3D11 implementation supposed to fix a crash on a D3D9 game?
By the power of being a noob, I summon you, from the limbs of the Internets, BASIC ERROR, GO !
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