Ever since I first heard of Eagle Island I was basically in love, with super slick pixel-art and an owl you throw as your weapon? Sign me up.
The demo just recently went live on Steam, including for Linux and after giving it a go I've come away from it extremely impressed. It works beautifully and it looks gorgeous, probably one of the best demos I've played for some time. I even joked about the demo splash-screen missing a Linux icon with the developer on Twitter, which they took it rather well as they just haven't yet found a good one to use.
Direct Link
Features:
- Story, Roguelite, and Speedrun modes
- Fully procedurally generated worlds
- 85 different perk abilities to mix up the gameplay each run
- Magical feathers transform your owl into elemental forms
- 16 beautiful environments to explore
- 12 huge boss battles
If you enjoy Metroidvania-like games, this needs to be on your radar. The action is seriously slick, especially the way you pause mid-air to throw your little feathered friend. As you explore, you can find upgrades for both yourself and your owl and defeat an assortment of different enemies which fill-up your Monster Log so you can see how many of each you've taken down too. Everything about it is simply lush, the music and the atmosphere is awesome too. Can you tell I'm excited about this one?
It was funded on Kickstarter back in 2017, with over £25K pledged from backers so it looks like we will see another crowdfunding success story here.
Check out Eagle Island and the demo on Steam, releasing later this year.
Game seems nice, anyway.
Having tried it a little, it seems fun and also I'm bad at it.Same !
I've played it for several hours, and I think my main problem is it's too combo based. Want to use special attack ? Do combos 2x. Want to regain some health ? Do combos 4x.
I often find myself only have one health, but there are not enough enemies in current room to gather combos. I hope it will get balanced later in full release.
Last edited by Acrophobic on 25 May 2019 at 4:01 pm UTC
Having tried it a little, it seems fun and also I'm bad at it.Same !
I've played it for several hours, and I think my main problem is it's too combo based. Want to use special attack ? Do combos 2x. Want to regain some health ? Do combos 4x.
I often find myself only have one health, but there are not enough enemies in current room to gather combos. I hope it will get balanced later in full release.
I've found that at my level of skill, it's basically impossible to get hearts via combos. My only way to make back health is the shop by the second checkpoint. The zoomed-in view, where not a lot of enemies are on screen at once, and my difficulty figuring out what the effective range throwing the bird is, really play against me there.
Having tried it a little, it seems fun and also I'm bad at it.Same !
I've played it for several hours, and I think my main problem is it's too combo based. Want to use special attack ? Do combos 2x. Want to regain some health ? Do combos 4x.
I often find myself only have one health, but there are not enough enemies in current room to gather combos. I hope it will get balanced later in full release.
Just a quick confirmation that the full game has a mode where you can play the entire game without needing to gain combos.
Played it for a bit - very fun, minor issue though: the game shows PlayStation controls when I'm using an Xbox controller. It's fine in the menus though.
That's odd, I'm using an AfterGlow Xbox 360 controller and the promps are the correct ones.
Played it for a bit - very fun, minor issue though: the game shows PlayStation controls when I'm using an Xbox controller. It's fine in the menus though.
That's odd, I'm using an AfterGlow Xbox 360 controller and the promps are the correct ones.
I'm using the official Xbox One controller and also have a regular 360 controller attached. I'll probably report it to the developers soon.
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