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Widelands now has Build 20 available, the first major release in years with the last being way back in 2016.

Of course since it was such a long time, there's masses new including a new tribe, a new "Village" starting condition, a new "Barracks" for recruiting soldiers, two new missions for the Empire campaign, two new missions for the Frisians tribe, six new music tracks, lots of networking improvements for multiplayer, a new Zoom feature, new animations, new background graphics and the list goes on for quite a while. Check out their fancy trailer for update 20:

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Really great to see that this is still alive, as a huge strategy game fan and someone who grew up playing the original Settlers on Amiga I love things like this. Going to have to check this out soon! Honestly it's amazing to see Widelands being developed for so long now (well over ten years!), what a little gem.

See more on the official site.

Article taken from GamingOnLinux.com.
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6 comments

Tchey May 6, 2019
I tried it several times, maybe 8, 6, 3, 2 and 1 years ago, it was quite nice, and well done.

Now i have a new tease to try it more...
jury May 6, 2019
Discovered this game just few months ago and I absolutely love it. Need to try this new build.
razing32 May 6, 2019
I'm glad to see these open source projects are still alive. :)

EDIT:
Liam , have you been keeping up with Unkown Horizons - the open source Anno clone ?


Last edited by razing32 on 6 May 2019 at 5:09 pm UTC
pmstroex May 6, 2019
Oh boy, Settlers on the Amiga... I can still remember the music :D
Dunc May 6, 2019
Quoting: pmstroexOh boy, Settlers on the Amiga... I can still remember the music :D
It always struck me as one of those tunes that even the first time you hear it, you're sure you've heard somewhere before.

I still play the original occasionally in DOSBox (because the DOS version could run at a higher resolution), but nothing beats split-screen with two mice on the Amiga.
kaiman May 10, 2019
Quoting: GuestHeh guys, did you know that there were more sound effects on the Amiga version if you had a memory expansion ? (more than 1 MB). With 1 MB you only got music and a couple of effects if I recall correctly. It was amazing to see such a game working great on a 7.14 MHz CPU :)
With more memory you could also choose bigger maps in multiplayer.


(That one is with 3 MB, the configuration I had back in the day)

Unfortunately, especially in multiplayer, it would inevitably cause a Guru Meditation, so I don't think many of those matches ever got decided. But it was still so much fun!
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