News just coming out of E3, Double Fine Productions founded by Tim Schafer has been acquired by Microsoft. Specifically, they're now part of Xbox Game Studios.
I'm sure most of you know Double Fine Productions, who are responsible for developing games like: Psychonauts, the upcoming Psychonauts 2 (which is supposed to release for Linux), The Cave, Broken Age, Costume Quest, Day of the Tentacle Remastered, Grim Fandango Remastered and plenty more.
Direct Link
This does mean their future titles are less likely to be released for Linux, but it shouldn't affect Psychonauts 2 which was crowdfunded on Fig and advertised a Linux version back then. If we hear anything concerning Psychonauts 2, we will let you know as we've emailed them today to find out. Updated: They've confirmed on Twitter, that Psychonauts 2 is still planned for Linux.
This is on top of Obsidian Entertainment, inXile Entertainment, Ninja theory, Compulsion Games, Undead Labs and more who Microsoft previously acquired. With the recent Stadia reveal from Google, perhaps this is Microsoft's way of fighting back? To keep a ton of games locked to their systems?
For those wanting to see some of Psychonauts 2, here's their brand new trailer from E3:
Direct Link
It also has a Steam store page up you can wishlist/follow it on.
Quoting: WorMzyI don't think we will see Microsoft actively push software for Linux any time soon.If we're talking about games, agree. The fact that Visual Studio Code works well on a Linux desktop tells me they are at least trying to support as many people as possible creating things on their cloud platforms, and that means developer tools and frameworks like WSL as you mentioned, Code, and .NET Core.
But what is my opinion of MS? Well... let's just say I've been considering moving to a different part of the U.S. because the tech industry in my area is too entrenched in MS and other old-fashioned vendor relationships for my style.
But Double Fine Productions dropped the ball on Spacebase DF-9 and other projects and they can take a flying leap over the moon for all I care.
I'm still waiting for that game to get some semblance of a 1.0 release that actually has working content in it. As it stands now it's unplayable and Double Fine doesn't respond to support requests on it.
Here's hoping the big M kicks them into fixing some of their older works as well as creating new content.
Quoting: elmapulwich means, by buying their games we will be giving money to microsoft...
... for a Linux game. Sounds fair to me. If Microsoft would support Linux games - which I won't believe (except for existing obligations) before I see it -, I'd happily support their commitment(*).
(*) Could I use "engagement" here?
Last edited by Eike on 10 June 2019 at 11:38 am UTC
I guess Psychonauts 2 will be the last game I buy from them.
It's an indie studio with actual staff that he has to pay (in an admittedly not-cheap area where him and his employees have lives).
It's unfortunate they went with Microsoft to us linux fellows, but I hardly blame him. Heck, the same people that won't give him an inch also throw a fit if he doesn't give them a foot; I can't imagine that makes it easy to stay in business -- I wouldn't be surprised if his options were to sell out, stress himself into serious health issues if he hasn't already (I'd be more surprised if he hasn't), or take the lifeline.
Quoting: eldakingQuoting: WorMzyI don't think we will see Microsoft actively push software for Linux any time soon.If we're talking about games, agree. The fact that Visual Studio Code works well on a Linux desktop tells me they are at least trying to support as many people as possible creating things on their cloud platforms, and that means developer tools and frameworks like WSL as you mentioned, Code, and .NET Core.
But what is my opinion of MS? Well... let's just say I've been considering moving to a different part of the U.S. because the tech industry in my area is too entrenched in MS and other old-fashioned vendor relationships for my style.
That they released Visual Studio Code and .NET Core is because they know that they have lost the server developers to Linux but desperately want to still make their technology relevant.
WSL is kind of like Phase #2 in that respect since that is a way for them to say "hey there Linux server developers, you don't need to run a Linux desktop anymore when developing Linux server software". I mean we don't want developers to start getting used to a Linux desktop now are we.
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