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Oh goodie, more space action goodness! Underspace from Pastaspace Interactive is on Kickstarter looking for funding and it seems like quite a promising game.

Underspace is about exploring an alien galaxy filled with vast interstellar wonders, and confronting the terrors that lay within them. It is an open-world space arcade dogfighting game, where every star system is crafted by hand, and every star system has something to see or do. But beware! Any star system you end up in is ruled by the storms.

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What features it's planned to have:

  • Open-world: Traverse where you want, how you want.
  • Action-based: Fast fluid gameplay that emphasizes and rewards speed and aggression.
  • Hand-crafted: Every star system was made by a real person, and each has delicious discoveries, context and history.
  • Filled with unique content: There are over 70 star systems in Underspace, and every single one has unique wonders and challenges, be it a unique quest, a harrowing bossfight, or a revealing vignette.
  • Singleplayer and multiplayer: Pursue the extensive main campaign on your own, or go online to tackle unique challenges with friends. 

Yesterday, the developer put up a Linux demo which I've given a spin and it works great on Manjaro. It's a little confusing since the tutorials are basic pictures and text you flick-through but I liked the feel of it. It's rough but then it is an early demo and it's promising enough that I'm keen to see this one nicely polished. I like that it's not randomly generated too, so it will be interesting to see what kind of encounters they will be adding into it.

They're not asking for a big sum, the campaign total is only $10K which is pretty low. This seems to be due to the game already having all the core features in place. They said their aim now is to just finish all the actual content for you to explore as some of it is a bit basic right now to show it off.

Find the Kickstarter here, Linux demo here.

Hat tip to iiari.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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6 comments

iiari Jun 24, 2019
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Especially if anyone was a fan of the game Freelancer back in the day (an inspiration for these devs), this title sounds terrific. There's a nice Youtube Space Game Junkie podcast interview with the devs as well. Especially given its hand-crafted nature, quirky universe, and emphasis on exploration (rare for the genre) this absolutely sounds like one worth backing. While I haven't tried the demo yet, the podcasters mentioned that they've already nailed the feel of mouse control of "flight," which is exciting...


Last edited by iiari on 24 June 2019 at 2:53 pm UTC
Sil_el_mot Jun 24, 2019
phew. i would really love to play a new freelancer-like game with multiplayer-support. But this crazy stuff like windmills in space is to much for me.
BrazilianGamer Jun 25, 2019
It looks stunning
g000h Jun 25, 2019
I like their hand-crafted star system, as it makes exploration and progression more meaningful and engaging. At the same time though, hand-crafted systems could run out of things to do, although assuming one has played 10s of hours and has only seen 10% of the entire system, there is plenty more scope. If you've played 10 hours and seen 90% of the system, not so good.
iiari Jun 25, 2019
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Quoting: g000h...At the same time though, hand-crafted systems could run out of things to do, although assuming one has played 10s of hours and has only seen 10% of the entire system, there is plenty more scope. If you've played 10 hours and seen 90% of the system, not so good.
Totally agree, and listening to the interview with the devs, it sounds like they are aware of this, which gives me hope. If it's the former, maybe an instant classic, while if it's the later, it'll be disappointing. It's also great foder for add-ons and community events as well.
iiari Jul 1, 2019
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Anyone get the demo working yet?
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