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Here's one that's not something I usually cover: Procedural Music Generator is a tool for use with Unity, that allows anyone to make some interesting tunes for their games. The developer, Tyran, emailed in about it, as the tool is developed entirely on Linux as a "labor of love" and after trying out the Linux demo I thought it was actually pretty sweet.

Have a look at the quick demo video the developer made showing it in action:

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Really interesting, I ended up playing with the demo for a good half an hour making all sorts of random tunes and it works surprisingly well even doing very little work. Considering it does most of the work for you, after you pick some options the music it actually produces sounds quite good, I can imagine this being useful for a number of game developers on a budget. The interface could use a little work, as could the instructions but I like it.

Features:

  • Over 100+ instruments and percussion to choose from.
  • UI Editor included to create configurations with base settings and instruments. Export configurations to load and edit via scripting in your project.
  • Control the tempo, key, mode, scale, time signature, dynamics, effects, and dozens of other settings to customize the music to your scene and adapt to your gameplay in real-time.
  • Pre-make and save specific clips to play as SFX at any time.
  • Import custom instrument samples.
  • Edit instrument or global audio effects
  • The perfect solution for quick and custom game jam music!

For those game developers following, I even have some free keys to the full version for you to redeem on the Unity Asset Store. If you're interested, do let me know in the comments. I will chuck out the keys via a PM here on the site by the end of the week.

Otherwise, find the demo here and the Unity page here.

Have you made an interesting tool on Linux? Let me know.

Article taken from GamingOnLinux.com.
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Stick Jun 3, 2019
Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.

That's valid, and that was actually a big concern I had when writing it, however, I really feel it does fill a totally different niche from composed music and doesn't compete all that much directly. Frankly, it's nowhere near as good as quality music composed by a professional musician. I feel like if what a game needs is music, then a dev should run with actual music, if they need editable procedural sound, this is an option. But, the overlap isn't too much I don't think. Thus far, the devs I've talked with using it are very small studios or solo devs, who weren't budgeted or in the market to hire for customized music.

And, large studios using procedural music still use musicians to craft the base of it, generally.
Anyhow, just my thoughts on it. I love the asset, but it fills a different role from what you do (and you do it better :P ).
It's basically the musical equivalent of procedural level generation. It fills a niche, but it's not the same as a finely crafted level.

Edit* clarity


Last edited by Stick on 3 June 2019 at 9:13 pm UTC
Projectile Vomit Jun 3, 2019
Quoting: Stick
Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.

That's valid, and that was actually a big concern I had when writing it, however, I really feel it does fill a totally different niche from composed music and doesn't compete all that much directly. Frankly, it's nowhere near as good as quality music composed by a professional musician. I feel like if what your game needs is music, run with actual music, if you need editable procedural sound, this is an option. But, the overlap isn't too much I don't think. Thus far, the devs I've talked with using it are very small studios or solo devs, who weren't budgeted or in the market to hire for customized music.

And, large studios using procedural music still use musicians to craft the base of it, generally.
Anyhow, just my thoughts on it. I love the asset, but it fills a different role from what you do (and you do it better :P ).
It's basically the musical equivalent of procedural level generation. It fills a niche, but it's not the same as a finely crafted level.

I can respect that. I do understand being a small or solo anything and trying to get stuff done on minimal to no budget.
Ehvis Jun 3, 2019
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Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.

Do you think it'll make any difference? I have a friend who is a composer. The only paid work he gets it through people he knows. It seems that in the TV/Movie business it doesn't matter if you are good, but if you know the right people. The game industry in only slightly better.
Projectile Vomit Jun 4, 2019
Quoting: Ehvis
Quoting: Projectile VomitAs a struggling, professional musician looking to shop his music to video game and movie producers in the very near future, I've gotta say, this really sucks.

Do you think it'll make any difference? I have a friend who is a composer. The only paid work he gets it through people he knows. It seems that in the TV/Movie business it doesn't matter if you are good, but if you know the right people. The game industry in only slightly better.

Granted- getting paid work through people we know (as musicians) is pretty common. I have a few more advantages than that, but seeing this posted did elevate concern that this may be the next direction game producers will go.
smokinglizards Jun 4, 2019
Hello,

I am not a game developer, but I am taking a course on digital music production and this looks like it could be fun to play with. If there are enough free keys I would love one, or just info on how / if there is a way to test it out. I suppose I could follow the links :) haven't used unity before.
Stick Jun 4, 2019
Quoting: smokinglizardsHello,

I am not a game developer, but I am taking a course on digital music production and this looks like it could be fun to play with. If there are enough free keys I would love one, or just info on how / if there is a way to test it out. I suppose I could follow the links :) haven't used unity before.

The demo is probably a good way to go, It offers everything the asset does, just without the code integration. https://gitlab.com/StickAndbindleGames/musicgenerator_linuxdemo
Liam Dawe Jun 4, 2019
All the keys have now gone out, check your PMs.
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