Get ready to explore a bird-sized skatepark, as SkateBIRD has not only flown right past the initial goal on Kickstarter, it also now has a Linux demo for you to flap your wings in excitement with.
Drop in, and be a skateboarding bird. Grind on bendy straws, kickflip over staplers, and carve killer lines through cardboard and sticky tape parks. Skate an expansively tiny world with simple controls even a Hawk named Tony would dig.
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The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times (like this). It's easy to workaround, just add this launch option for it:
SkateBIRD.x86_64 -force-glcore42 -force-clamped
Or, if you have a recent NVIDIA driver (introduced in 418.30) you can use the "__GL_IgnoreInvalidateFramebuffer=1" environment variable.
Seems like it's going to be a pretty fun game, the demo is obviously quite small and a rough work in progress but it's certainly very charming. The camera is going to need work though, it feels like it works against you too much but I've no doubt that will be much improved as it's further developed.
Not only have they already smashed their initial goal, they've hit a stretch goal to add in unlockable side-stories and they're well on their way to the next goal to add a bonus level in the clouds which sounds amusing.
Find the Kickstarter here and the demo here.
The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?
Last edited by Ehvis on 14 June 2019 at 9:13 am UTC
I assume you're talking about this, which was just another workaround and I've heard nothing since.The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?
I assume you're talking about this, which was just another workaround and I've heard nothing since.The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?
Exactly. It says in the nvidia forum thread that it was introduced in 418.30, no I would assume that this environment variable would be the better way to work around it for current drivers.
Interesting, they never seemed to note that in their driver release notes. Even so, frankly the normal workaround is quicker and easier to do. Adding NVIDIA driver profiles is not the friendliest of processes when the one we already know works is an easy copy/paste.I assume you're talking about this, which was just another workaround and I've heard nothing since.The current Unity version used has issues with NVIDIA, it's the graphical corruption bug I've reported on numerous times.
NVIDIA was adding an option to the driver to work around this issue. Hasn't this made it into the driver by now?
Exactly. It says in the nvidia forum thread that it was introduced in 418.30, no I would assume that this environment variable would be the better way to work around it for current drivers.
Interesting, they never seemed to note that in their driver release notes. Even so, frankly the normal workaround is quicker and easier to do. Adding NVIDIA driver profiles is not the friendliest of processes when the one we already know works is an easy copy/paste.
There is an environment variable for it. No need for profiles.
Ah yeah I went right to the profile bit on the old article, testing it briefly now it seems it does fix it for SkateBIRD too. Will add it to the article, cheers.Interesting, they never seemed to note that in their driver release notes. Even so, frankly the normal workaround is quicker and easier to do. Adding NVIDIA driver profiles is not the friendliest of processes when the one we already know works is an easy copy/paste.
There is an environment variable for it. No need for profiles.
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